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Question about Poser figure support in CS5, and some comments

Question about Poser figure support in CS5, and some comments

2005-10-28       - By roadridertoo

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Reply:     1     2     3     4     5     6     7  

Looks like the folks at Eovia have been very busy!  Just one quick
question about the Poser import capabilities. I've read the
references that CS5 imports the entire figure - including morphs.  
Are the morph channels imported, or just the final computed
geometries of the .obj from the morphs saved in the .pz3 (i.e. can
you directly modify the morph channels CS5, or do you need to do the
modifications in Poser)?

Looks like we now have some idea as to why there is no P6 support for
Transposer yet. This is purely speculation, but my guess is that the
licensing agreement for the P6 SDK included language that would not
allow the direct import of Poser figures into CS.  Given the ability
to import Poser content into CS5 native format, Eovia and eFrontier
no doubt agreed to disagree with certain terms and conditions in the
SDK.

I'm very glad to see the new import of Poser content, but CS really
needs a cloth simulator to complete what they have started! The lack
of a native cloth simulator won't keep me from getting the upgrade,
it looks great!  However, a cloth simulator seems to be very
important for a "Pro" application in today's market, and it would
allow me to do everything in CS5, rather than in Poser and CS5.

Now all I have to do is convince my wife to get me the upgrade for my
birthday :)





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