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Re: Carrara Interface

Re: Carrara Interface

2005-10-27       - By steve

 Back
Reply:     1     2  

Look forward to seeing the review, thanks for taking time to let us (not so
fortunate) folks know..

I hope you kick the heck out of it as that can only help smooth out the
bumps. ;)

Steve



 __ __  

From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of
brycetech
Sent: Thursday, October 27, 2005 7:52 PM
To: Carrara@(protected)
Subject: [Carrara] Re: Carrara Interface



I have the new c5-beta and while the interface is different, it is
still like "coming home".  Things are a bit more organized and I feel
more friendly to use.  There are some 'not so apparent' interactions
with the new improvement, but still not a big problem.

Im currently putting it thru the paces...and some tough hurdles
indeed... and hope to post a small review of it in a few days at the
renderosity carrara forum.

however, for those that are curious...
my impression thus far is that this is a "serious" upgrade and is
well worth the upgrade price.  The particle engine alone is just a
whole topic unto itself.  Im pushing it VERY hard, and while I have
managed to crash it...I was doing things that C was telling me not to
do via message boxes. (heh)

BT


--- In Carrara@(protected), Jonah Aben <jonahaben@(protected)> wrote:
>
> I read on the Eovia website that Carrara 5 is going to
> have a new interface.  Is there a picture or a
> description on how the interface on 5 is different
> than on 3 and 4.  Thank you.
>
> --- mountainguild <brucegregory@(protected)> wrote:
>
> > Trying to avoid comparison with other software, in
> > this case, is
> > difficult.  Blender, for example, has been
> > manipulatorless up until
> > recently, and avid users preferred, and still prefer
> > this mode.
> > Manipulators were added to make newcomers feel more
> > comfortable.
> > Objects, edges, vertices, bones all could be
> > intuitively moved
> > relative to the view the user was in at the moment.
> > In other words,
> > things went where you wanted them to go. In essence,
> > a movement could
> > exist across diagonals because they moved in two
> > planes relative to
> > the view.  If the same move was tried in Carrara, an
> > "up" movement of
> > the mouse could result in the object moving away
> > from the plane of the
> > view, or "back", instead of "up" - not very
> > intuitive. Again, if an
> > object were selected and the user moved the mouse
> > "down", the object
> > might rush "forward" in the view - not very
> > intuitive. Everything was
> > dependent on which view plane was activated - an
> > extra set of steps
> > each time movement was attempted.
> >
> > Yes, the manipulators free the user, somewhat, from
> > this constraint,
> > but viewing an object obliquely and wanting to move
> > the thing
> > perpendicular to that particular, instant view,
> > requires two or more
> > tugs on a manipulator, where, in Blender, for
> > example, one gesture is
> > all that is needed. When one is moving many objects,
> > vertices, edges -
> > multiplying all the work by a factor of two really
> > starts to slow all
> > processes down - not ideal in a production
> > environment.
> >
> > This is the nature of my question:  can I work in
> > Carrara as fast as I
> > can in Blender, or Wings, for that matter?  Can
> > objects, vertices,
> > edges, faces, bones be moved relative to the view,
> > without the use of
> > manipulators - so that if I move my mouse "up" the
> > object always goes
> > "up" and not "back" into the view . . . if I move my
> > mouse "down",
> > from any arbitrary view, will my object, face, edge,
> > vertice, bone, IK
> > handle, etc, go down, as I intend?  They did not in
> > Carrara 4. Do they
> > now behave this way in Carrara 5?
> >
> > Thanks,
> >
> > Greg Smith
> >
> >
> >
> >
>
>
>
>      
>            
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