  | |  | Re: Bone & Object Movement More Intuitive in Carrara 5? | Re: Bone & Object Movement More Intuitive in Carrara 5? 2005-10-27 - By nicholas8681
Back Thats true. Forgot about the alt key. I do that automatically.
--- In Carrara@(protected), "Andrew" <awbenson99@(protected)> wrote: > > However, with the bottom grid selected (or any for the matter). You > can always press the alt key while draging to constrain the movement > to the in and out directions. You will still need to use two click > and drags, but it does allow for quicker placement. > > Also, Hexagon supports the translocation relative to view. > (Personally, I've only tested it and I haven't found a desire to use > it but it is there.) So if has has that program, he can model in the > way he wants. > > BTW. I don't know about the latest versions, but 3D Studio Max didn't > allow for movement relative to camera. So, even one of the "biggest" > boys don't offer that feature that he wanted. > > AWBenson > > > > --- In Carrara@(protected), "nicholas8681" <brian@(protected)> wrote: > > > > Ok. First. Blender, Wings and Carrara are different programs. With > > this in mind they work differently. The reason that your objects moved > > back rather then up as you intended because objects move according to > > the selected grid in Carrara. For instance by default the bottom grid > > is selected so "free" movement is restricted to movement on the x and > > y-axis. But you can easily select the object and then select its > > outline on either of the other grids and move it on the z-axis. > > > > This is all a matter of preference I think. I'd prefer the movements > > be more controlled and not move according to my view of the object but > > constrained to a grid. Your comment about vertices and edges is more > > an issue because that could be useful...but the addition of hexagon's > > manipulators helps with that. Hope I answered your question. > > > > Brian > > > > --- In Carrara@(protected), "mountainguild" <brucegregory@(protected)> > wrote: > > > > > > Trying to avoid comparison with other software, in this case, is > > > difficult. Blender, for example, has been manipulatorless up until > > > recently, and avid users preferred, and still prefer this mode. > > > Manipulators were added to make newcomers feel more comfortable. > > > Objects, edges, vertices, bones all could be intuitively moved > > > relative to the view the user was in at the moment. In other words, > > > things went where you wanted them to go. In essence, a movement could > > > exist across diagonals because they moved in two planes relative to > > > the view. If the same move was tried in Carrara, an "up" movement of > > > the mouse could result in the object moving away from the plane of the > > > view, or "back", instead of "up" - not very intuitive. Again, if an > > > object were selected and the user moved the mouse "down", the object > > > might rush "forward" in the view - not very intuitive. Everything was > > > dependent on which view plane was activated - an extra set of steps > > > each time movement was attempted. > > > > > > Yes, the manipulators free the user, somewhat, from this constraint, > > > but viewing an object obliquely and wanting to move the thing > > > perpendicular to that particular, instant view, requires two or more > > > tugs on a manipulator, where, in Blender, for example, one gesture is > > > all that is needed. When one is moving many objects, vertices, edges - > > > multiplying all the work by a factor of two really starts to slow all > > > processes down - not ideal in a production environment. > > > > > > This is the nature of my question: can I work in Carrara as fast as I > > > can in Blender, or Wings, for that matter? Can objects, vertices, > > > edges, faces, bones be moved relative to the view, without the use of > > > manipulators - so that if I move my mouse "up" the object always goes > > > "up" and not "back" into the view . . . if I move my mouse "down", > > > from any arbitrary view, will my object, face, edge, vertice, bone, IK > > > handle, etc, go down, as I intend? They did not in Carrara 4. Do they > > > now behave this way in Carrara 5? > > > > > > Thanks, > > > > > > Greg Smith > > > > > >
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