  | |  | Re: Bone & Object Movement More Intuitive in Carrara 5? | Re: Bone & Object Movement More Intuitive in Carrara 5? 2005-10-27 - By mountainguild
Back Of course, manipulators or no manipulators is a matter of preference, but from what does a user form his preferences? As an example: animating a character from pose to pose or in a straightforward manner requires, sometimes, non-planer and spontaneous motion of individual bones and IK handles. The more fluid the response of the armature, in this case, the better. You might say, "posing without thinking too much", because, most times, you are trying to attain a natural performance, not a robotic one. In almost every way, Carrara facilitates fast animation production - I just found it frustrating and very time consuming having to always "mind my "P's" and my "Q's" by pre-selecting movement planes, grabbing the right portion of a manipulator, etc.
I'd like to see a screen capture of someone manipulating a skinned character, and how quickly the user can fluidly change views and manipulate bones and IK handles, set keyframes, adjust the animation, and how many things get in the way of seeing and posing the character, itself.
As an aside, so much attention is being given to advancing the cause of photorealism, these days, that the humble character animator is being overlooked. Character animators are becoming increasingly aware of their lack of ability in finishing even a small production - photorealism is the least of their concerns. Carrara is software tailored to the individual producer. Individuals rarely finish any animated production featuring photorealistic landscapes, interiors and characters, due to the tremendous outlay of time required to develop the photorealistic aspects of it. . . so why is so much energy and so many resources being used, and money spent, to develop software that strives for everything photorealistic. Why do 3D artists keep directing their animation efforts based on photorealistic values if the likelihood of them finishing any such project quickly approaches nil?
Before I upgrade, yet again, any piece of software, I will have to be satisfied as to its merits in the area of character animation speed and facility, that's all.
Sincerely,
Greg Smith
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