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Re: Bone & Object Movement More Intuitive in Carrara 5?

Re: Bone & Object Movement More Intuitive in Carrara 5?

2005-10-27       - By mountainguild

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Reply:     1     2     3     4     5     6     7     8     9  

Of course, manipulators or no manipulators is a matter of preference,
but from what does a user form his preferences?  As an example:
animating a character from pose to pose or in a straightforward manner
requires, sometimes, non-planer and spontaneous motion of individual
bones and IK handles. The more fluid the response of the armature, in
this case, the better.  You might say, "posing without thinking too
much", because, most times, you are trying to attain a natural
performance, not a robotic one.  In almost every way, Carrara
facilitates fast animation production - I just found it frustrating
and very time consuming having to always "mind my "P's" and my "Q's"
by pre-selecting movement planes, grabbing the right portion of a
manipulator, etc.  

I'd like to see a screen capture of someone manipulating a skinned
character, and how quickly the user can fluidly change views and
manipulate bones and IK handles, set keyframes, adjust the animation,
and how many things get in the way of seeing and posing the character,
itself.

As an aside, so much attention is being given to advancing the cause
of photorealism, these days, that the humble character animator is
being overlooked. Character animators are becoming increasingly aware
of their lack of ability in finishing even a small production -
photorealism is the least of their concerns.  Carrara is software
tailored to the individual producer. Individuals rarely finish any
animated production featuring photorealistic landscapes, interiors and
characters, due to the tremendous outlay of time required to develop
the photorealistic aspects of it. . .   so why is so much energy and
so many resources being used, and money spent, to develop software
that strives for everything photorealistic.  Why do 3D artists keep
directing their animation efforts based on photorealistic values if
the likelihood of them finishing any such project quickly approaches nil?

Before I upgrade, yet again, any piece of software, I will have to be
satisfied as to its merits in the area of character animation speed
and facility, that's all.

Sincerely,

Greg Smith







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