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Carrara Interface

Carrara Interface

2005-10-27       - By Thomas Roussel

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Reply:     1     2  

http://www.eovia.com/products/carrara5/carrara_new_features.asp

Clic on the thumbnail of the "General>Redesigned User interface", to watch a
movie of it :)

Thomas
http://www.eovia3d.net

-- --Message d'origine-- --
De?: Carrara@(protected) [mailto:Carrara@(protected)] De la part de
Jonah Aben
Envoy??: jeudi 27 octobre 2005 19:26
??: Carrara@(protected)
Objet?: [Carrara] Carrara Interface

I read on the Eovia website that Carrara 5 is going to
have a new interface.  Is there a picture or a
description on how the interface on 5 is different
than on 3 and 4.  Thank you.

--- mountainguild <brucegregory@(protected)> wrote:

> Trying to avoid comparison with other software, in
> this case, is
> difficult.  Blender, for example, has been
> manipulatorless up until
> recently, and avid users preferred, and still prefer
> this mode.
> Manipulators were added to make newcomers feel more
> comfortable.
> Objects, edges, vertices, bones all could be
> intuitively moved
> relative to the view the user was in at the moment.
> In other words,
> things went where you wanted them to go. In essence,
> a movement could
> exist across diagonals because they moved in two
> planes relative to
> the view.  If the same move was tried in Carrara, an
> "up" movement of
> the mouse could result in the object moving away
> from the plane of the
> view, or "back", instead of "up" - not very
> intuitive. Again, if an
> object were selected and the user moved the mouse
> "down", the object
> might rush "forward" in the view - not very
> intuitive. Everything was
> dependent on which view plane was activated - an
> extra set of steps
> each time movement was attempted.
>
> Yes, the manipulators free the user, somewhat, from
> this constraint,
> but viewing an object obliquely and wanting to move
> the thing
> perpendicular to that particular, instant view,
> requires two or more
> tugs on a manipulator, where, in Blender, for
> example, one gesture is
> all that is needed. When one is moving many objects,
> vertices, edges -
> multiplying all the work by a factor of two really
> starts to slow all
> processes down - not ideal in a production
> environment.
>
> This is the nature of my question:  can I work in
> Carrara as fast as I
> can in Blender, or Wings, for that matter?  Can
> objects, vertices,
> edges, faces, bones be moved relative to the view,
> without the use of
> manipulators - so that if I move my mouse "up" the
> object always goes
> "up" and not "back" into the view . . . if I move my
> mouse "down",
> from any arbitrary view, will my object, face, edge,
> vertice, bone, IK
> handle, etc, go down, as I intend?  They did not in
> Carrara 4. Do they
> now behave this way in Carrara 5?
>
> Thanks,
>
> Greg Smith
>
>
>
>



 
   
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