Carrara Interface 2005-10-27 - By Jonah Aben
Back I read on the Eovia website that Carrara 5 is going to have a new interface. Is there a picture or a description on how the interface on 5 is different than on 3 and 4. Thank you.
--- mountainguild <brucegregory@(protected)> wrote:
> Trying to avoid comparison with other software, in > this case, is > difficult. Blender, for example, has been > manipulatorless up until > recently, and avid users preferred, and still prefer > this mode. > Manipulators were added to make newcomers feel more > comfortable. > Objects, edges, vertices, bones all could be > intuitively moved > relative to the view the user was in at the moment. > In other words, > things went where you wanted them to go. In essence, > a movement could > exist across diagonals because they moved in two > planes relative to > the view. If the same move was tried in Carrara, an > "up" movement of > the mouse could result in the object moving away > from the plane of the > view, or "back", instead of "up" - not very > intuitive. Again, if an > object were selected and the user moved the mouse > "down", the object > might rush "forward" in the view - not very > intuitive. Everything was > dependent on which view plane was activated - an > extra set of steps > each time movement was attempted. > > Yes, the manipulators free the user, somewhat, from > this constraint, > but viewing an object obliquely and wanting to move > the thing > perpendicular to that particular, instant view, > requires two or more > tugs on a manipulator, where, in Blender, for > example, one gesture is > all that is needed. When one is moving many objects, > vertices, edges - > multiplying all the work by a factor of two really > starts to slow all > processes down - not ideal in a production > environment. > > This is the nature of my question: can I work in > Carrara as fast as I > can in Blender, or Wings, for that matter? Can > objects, vertices, > edges, faces, bones be moved relative to the view, > without the use of > manipulators - so that if I move my mouse "up" the > object always goes > "up" and not "back" into the view . . . if I move my > mouse "down", > from any arbitrary view, will my object, face, edge, > vertice, bone, IK > handle, etc, go down, as I intend? They did not in > Carrara 4. Do they > now behave this way in Carrara 5? > > Thanks, > > Greg Smith > > > >
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