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Re: Bone & Object Movement More Intuitive in Carrara 5?

Re: Bone & Object Movement More Intuitive in Carrara 5?

2005-10-27       - By mountainguild

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Reply:     1     2     3     4     5     6     7     8     9  

Trying to avoid comparison with other software, in this case, is
difficult.  Blender, for example, has been manipulatorless up until
recently, and avid users preferred, and still prefer this mode.
Manipulators were added to make newcomers feel more comfortable.
Objects, edges, vertices, bones all could be intuitively moved
relative to the view the user was in at the moment. In other words,
things went where you wanted them to go. In essence, a movement could
exist across diagonals because they moved in two planes relative to
the view.  If the same move was tried in Carrara, an "up" movement of
the mouse could result in the object moving away from the plane of the
view, or "back", instead of "up" - not very intuitive. Again, if an
object were selected and the user moved the mouse "down", the object
might rush "forward" in the view - not very intuitive. Everything was
dependent on which view plane was activated - an extra set of steps
each time movement was attempted.

Yes, the manipulators free the user, somewhat, from this constraint,
but viewing an object obliquely and wanting to move the thing
perpendicular to that particular, instant view, requires two or more
tugs on a manipulator, where, in Blender, for example, one gesture is
all that is needed. When one is moving many objects, vertices, edges -
multiplying all the work by a factor of two really starts to slow all
processes down - not ideal in a production environment.

This is the nature of my question:  can I work in Carrara as fast as I
can in Blender, or Wings, for that matter?  Can objects, vertices,
edges, faces, bones be moved relative to the view, without the use of
manipulators - so that if I move my mouse "up" the object always goes
"up" and not "back" into the view . . . if I move my mouse "down",
from any arbitrary view, will my object, face, edge, vertice, bone, IK
handle, etc, go down, as I intend?  They did not in Carrara 4. Do they
now behave this way in Carrara 5?

Thanks,

Greg Smith





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