  | |  | Wireframe Pro update | Wireframe Pro update 2005-10-19 - By Eric Winemiller
Back Hi folks,
I just posted an update to Wireframe Pro that fixes a few bugs and introduces a couple of new features to the renderer. Below is a list of changes.
1. Faster starts for rendering and shading of high polygon count vertex objects. 2. Fixed a problem where oversampling was working at a level one less than the UI indicated and None was not working at all. 3. Added a new mode to the Wireframe Pro renderer that does not overlay on top of the normal render. It will default to a white background, but it will also pull color from the Background or Backdrop if set. 4. Added a new option to the Wireframe Pro renderer to use the shading approximation as the line color (i.e. same color you see in the 3DView when not in the textured mode). 5. Fixed a problem in the Wireframe Pro shader when shading objects with convex polygons.
You can grab the update or download and try out Wireframe Pro from the links below.
Carrara 4.0 PC http://digitalcarversguild.com/downloads/c4/wireframepro.zip Mac OSX http://digitalcarversguild.com/downloads/c4/wireframepro.sit
Wireframe Pro is a wireframe render and shader for Carrara. The render, based on the same technology that powers Toon! Pro provides high quality wireframe rendering that can be combined with traditional ray tracing or even GI rendering. The Wireframe Pro shader works within Carrara's Texture room as a powerful tool for building your own wireframe shaders. Both tools can pull just the edges you define from the Vertex Modeler and Smart Quads can emulate the quads look for objects that aren't built on quads.
You can check out some Wireframe Pro images at
http://www.digitalcarversguild.com/gallery.php?ProductId=16
Regards, Eric Winemiller Digital Carvers Guild Plug-ins for Carrara http://digitalcarversguild.com
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