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Wireframe Pro update

Wireframe Pro update

2005-10-19       - By Eric Winemiller

 Back
Hi folks,

I just posted an update to Wireframe Pro that fixes a few bugs and
introduces a couple of new features to the renderer. Below is a list of
changes.

1. Faster starts for rendering and shading of high polygon count vertex
objects.
2. Fixed a problem where oversampling was working at a level one less
than the UI indicated and None was not working at all.
3. Added a new mode to the Wireframe Pro renderer that does not overlay
on top of the normal render. It will default to a white background, but
it will also pull color from the Background or Backdrop if set.
4. Added a new option to the Wireframe Pro renderer to use the shading
approximation as the line color (i.e. same color you see in the 3DView
when not in the textured mode).
5. Fixed a problem in the Wireframe Pro shader when shading objects with
convex polygons.

You can grab the update or download and try out Wireframe Pro from the
links below.

Carrara 4.0
PC
http://digitalcarversguild.com/downloads/c4/wireframepro.zip
Mac OSX
http://digitalcarversguild.com/downloads/c4/wireframepro.sit

Wireframe Pro is a wireframe render and shader for Carrara. The render,
based on the same technology that powers Toon! Pro provides high quality
wireframe rendering that can be combined with traditional ray tracing or
even GI rendering. The Wireframe Pro shader works within Carrara's
Texture room as a powerful tool for building your own wireframe shaders.
Both tools can pull just the edges you define from the Vertex Modeler
and Smart Quads can emulate the quads look for objects that aren't built
on quads.

You can check out some Wireframe Pro images at

http://www.digitalcarversguild.com/gallery.php?ProductId=16

Regards,
Eric Winemiller
Digital Carvers Guild
Plug-ins for Carrara
http://digitalcarversguild.com



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