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Re: Parametric mapping (repeating texture)

Re: Parametric mapping (repeating texture)

2005-10-16       - By ccoles_avengers

 Back
Hi Jerry,

Do you have available for posting, a screenshot of the problem image
as well as a pic of your shader tree, expanded?  That may help us see
better where the problem may lie.

Cheers.

Claudia
"Selocic"
- 3D: when 'Flat' just isn't good enough! -

--- In Carrara@(protected), "clementarts" <dajerry@(protected)> wrote:
>
> Hello,
>
> Prior post: There is a bug in Carrera that won't allow me to export
.obj flat mapped textures.
>
> Eovia said I could change my model into vertex objects, create
shading domains and UV map
> each item with the UV editor.  I used the front box method. Then I
used parametric mapping
> in the texture room. I did this and was able to export my first .obj
object into my Vue
> program. This was the vertical stabilizer, a very flat object.
>
> The second item was the side of the aircraft fuselage.  Note, I
tested the front box method
> and then the top box method.
> When I use parametric mapping the texture starts to repeat the
design as it bends around the
> top of the fuselage.
>
> Does anyone know how to stop this repeating texture?
>
> Jerry
>






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