  | |  | Re: Parametric mapping (repeating texture) | Re: Parametric mapping (repeating texture) 2005-10-16 - By ccoles_avengers
Back Hi Jerry,
Do you have available for posting, a screenshot of the problem image as well as a pic of your shader tree, expanded? That may help us see better where the problem may lie.
Cheers.
Claudia "Selocic" - 3D: when 'Flat' just isn't good enough! -
--- In Carrara@(protected), "clementarts" <dajerry@(protected)> wrote: > > Hello, > > Prior post: There is a bug in Carrera that won't allow me to export .obj flat mapped textures. > > Eovia said I could change my model into vertex objects, create shading domains and UV map > each item with the UV editor. I used the front box method. Then I used parametric mapping > in the texture room. I did this and was able to export my first .obj object into my Vue > program. This was the vertical stabilizer, a very flat object. > > The second item was the side of the aircraft fuselage. Note, I tested the front box method > and then the top box method. > When I use parametric mapping the texture starts to repeat the design as it bends around the > top of the fuselage. > > Does anyone know how to stop this repeating texture? > > Jerry >
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