  | |  | Re: NPR render bugs | Re: NPR render bugs 2005-10-15 - By Thomas Roussel
Back Eric,
Your animation is a really impressive usage of the NPR ! But you may change the interpolation between your kamera keyfrom from linear to Bezier. Actually, when you camera change of view, it looks like it rotate "by steps", it miss of fluidity. If you don't know how to change the interpolation : -click between two keyframes -in the property tab, you will have the tweener options. By default, it's linear (a "/" line is displayed) -in the drop down menu in the menu, choose Bezier, in order to linear. you will have a kind of "~" curves displayed -repeat between each keyframes.
Now, you motion will be more smoother !
Thomas http://www.eovia3d.net
eric3ddd a ?crit :
>I posted a cleaner version of the NPR animation: > >http://studiodubois.com/studio/Studio_3a.mov (20Mb) >http://studiodubois.com/studio/Studio_3a.mov (extra compressed to 8Mb) > >I cleaned the models as much as possible in VM. There are still 3 major bugs: >1. the "infinite lines" and other stray lines appear exactly the same whether I render to a >movie, a single image or an area render. >2. the "dark areas" appear exactly the same whether I render to a movie, a single image or >an area render. There is no animation in this scene besides the camera movement. >3. the "transparent walls" (bottom of first and last few frames) appeared in this version, >after I combined all the walls into one VM. The line separating the transparent part of the >wall from the shaded part lines up exactly with the render blocks. One row of blocks >renders the wall properly and the last row forgets to fill it. Its position varies in area >renders with the position of the render blocks. > >Eric > > > > > > >Welcome Yahoo Members! > >http://www.eovia.com >Yahoo! Groups Links > > > > > > > > > > > >
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