  | |  | Re: NPR render bugs - Another Try... | Re: NPR render bugs - Another Try... 2005-10-15 - By ccoles_avengers
Back Hi Eric,
When I looked at your clip again, I noticed something. It seems as though this may be a "light through transparency" issue, or lack there of. Are you using window objects with glass shaders? If so, try taking the window objects out and have just plane frames of the windows and glass doors. See it that may make a difference.
It just seems as though your lights are reacting to something to create these perspective lines. Maybe that is why the exterior shots look better; no glass objects to interact with. But this is just a hunch.
Well, just a thought.
Cheers.
Claudia "Selocic" - 3D: when 'Flat' just isn't good enough! -
--- In Carrara@(protected), "eric3ddd" <eric3ddd@(protected)> wrote: > > I posted a cleaner version of the NPR animation: > > http://studiodubois.com/studio/Studio_3a.mov (20Mb) > http://studiodubois.com/studio/Studio_3a.mov (extra compressed to 8Mb) > > I cleaned the models as much as possible in VM. There are still 3 major bugs: > 1. the "infinite lines" and other stray lines appear exactly the same whether I render to a > movie, a single image or an area render. > 2. the "dark areas" appear exactly the same whether I render to a movie, a single image or > an area render. There is no animation in this scene besides the camera movement. > 3. the "transparent walls" (bottom of first and last few frames) appeared in this version, > after I combined all the walls into one VM. The line separating the transparent part of the > wall from the shaded part lines up exactly with the render blocks. One row of blocks > renders the wall properly and the last row forgets to fill it. Its position varies in area > renders with the position of the render blocks. > > Eric >
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