  | |  | Re: NPR render bugs | Re: NPR render bugs 2005-10-15 - By ccoles_avengers
Back Wow, this *is* frustrating Eric, because it such a neat animated clip. Have you noticed that the issue with the lines seem to diminish significantly once your camera is "outside" of the barn studio? Perhaps that may offer a hint.
Also, have you checked the anti-aliasing settings yet? And have you tried a bit of a blur of any kind to blur the line edges to see if that helps slightly?
It almost seems to me that you may need to turn various objects off and on and do some test renders to see what may be causing this problem. The bookcase seems to be the biggest culprit and may be a large contributor to the problem. But I am noticing that everything with a *sharp* edge seems to be generating these lines, not those object with curves or chamfered edges. Digital edges are always unnaturally razor-sharp. Perhaps slightly beveling/chamfering edges on the bookcase and any other sharp-edged objects may help.
Perhaps the length of lines setting in NPR needs to be adjusted (turned down)?
Also, have you tried Toon Pro! by DCG? That may help you out in this case.
Toon Pro! - <http://www.digitalcarversguild.com/plugin.php?ProductId=15>
Well, I hope you can get your problem solved because it is a really neat animated clip.
Please keep in touch re: the progress and any resolutions you may come up with so we can learn as well.
Cheers.
Claudia "Selocic" - 3D: when 'Flat' just isn't good enough! -
--- In Carrara@(protected), "eric3ddd" <eric3ddd@(protected)> wrote: > > I posted a cleaner version of the NPR animation: > > http://studiodubois.com/studio/Studio_3a.mov (20Mb) > http://studiodubois.com/studio/Studio_3a.mov (extra compressed to 8Mb) > > I cleaned the models as much as possible in VM. There are still 3 major bugs: > 1. the "infinite lines" and other stray lines appear exactly the same whether I render to a > movie, a single image or an area render. > 2. the "dark areas" appear exactly the same whether I render to a movie, a single image or > an area render. There is no animation in this scene besides the camera movement. > 3. the "transparent walls" (bottom of first and last few frames) appeared in this version, > after I combined all the walls into one VM. The line separating the transparent part of the > wall from the shaded part lines up exactly with the render blocks. One row of blocks > renders the wall properly and the last row forgets to fill it. Its position varies in area > renders with the position of the render blocks. > > Eric >
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