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Re: Exporting problem #2

Re: Exporting problem #2

2005-10-11       - By kentcshum

 Back
Reply:     1     2     3     4  

The export function IS really buggy, at least to me.  

I have tried exporting a terrain with texture maps as saved jpegs, and it askes
me how big
the texture dimensions I want, so I put in 2048x2048 I believe the max is 2048
x 2048
anyway, but it doesn't matter what dimensions you put in, it always exports
them as
128x128 or some small number that I can't really use, I have tried it with many
different
options, and every time I put in 2048x2048, or any other odd ball numbers, i
always get
the same default dimensions - 128x128.  This I am pretty sure is a bug.

Also, when I tried to export the terrain model as one of formats that Carrara
supports
supposedly, it crashed my G4 Mac instantly to the point that I had to reboot,
tho I can't
recall what format it was that I tried to export to, but I have done it 3 times
, and had the
same results.  So I had to go back to Terragen for the job...

--- In Carrara@(protected), "clementarts" <dajerry@(protected)> wrote:
>
> Hello All,
>
> After further testing I beleive I have found a bug.
>
> I have found that I can export a file in .obj format and import it into my
Vue program
using
> Multi channel. The trouble is that multi channel skews the texture map, so I
have to use
flat-
> mapping.
>
> If I try using projection mapping - flat mapped, the .obj file loses track of
the jpeg file
and
> doesn't export it.
>
> This sounds like a bug to me.
>
> I'm under the gun to produce these files, please let me know what other Mac
version 3D
> program can export flat mapped .obj files that don't lose track of the
associated texture
files.
>
> Jerry
>






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