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Re: Exporting problem #2

Re: Exporting problem #2

2005-10-11       - By Andi Newton

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Hmm... you might want to contact Eovia support on this one.

Andi

-- -- Original Message -- --
From: "clementarts" <dajerry@(protected)>
To: <Carrara@(protected)>
Sent: Monday, October 10, 2005 11:08 PM
Subject: [Carrara] Re: Exporting problem #2


> Andi,
> I tried all three options after reading your post, none of them worked.
>
> Jerry
>
> --- In Carrara@(protected), "Andi Newton" <andimn@(protected)> wrote:
>>
>> When you export, what option do you select for saving the texture
>> filename -- name only, full path, or relative path?
>>
>> Andi
>>
>> -- -- Original Message -- --
>> From: "clementarts" <dajerry@(protected)>
>> To: <Carrara@(protected)>
>> Sent: Monday, October 10, 2005 9:03 PM
>> Subject: [Carrara] Exporting problem #2
>>
>>
>> > Hello All,
>> >
>> > After further testing I beleive I have found a bug.
>> >
>> > I have found that I can export a file in .obj format and import it into
>> > my
>> > Vue program using
>> > Multi channel. The trouble is that multi channel skews the texture map,
>> > so
>> > I have to use flat-
>> > mapping.
>> >
>> > If I try using projection mapping - flat mapped, the .obj file loses
>> > track
>> > of the jpeg file and
>> > doesn't export it.
>> >
>> > This sounds like a bug to me.
>> >
>> > I'm under the gun to produce these files, please let me know what other
>> > Mac version 3D
>> > program can export flat mapped .obj files that don't lose track of the
>> > associated texture files.
>> >
>> > Jerry
>> >
>> >
>> >
>> >
>> >
>> >
>> > Welcome Yahoo Members!
>> >
>> > http://www.eovia.com
>> > Yahoo! Groups Links
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>>
>
>
>
>
>
>
>
> Welcome Yahoo Members!
>
> http://www.eovia.com
> Yahoo! Groups Links
>
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>



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