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Re: Question

Re: Question

2005-10-10       - By Hal Silverman

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Reply:     1     2     3     4     5     6     7     8  

What I need to accomplish seems to work with a polygon layer>flat
mapping

On Oct 10, 2005, at 2:26 PM, David E Bell wrote:

> Andrew,
>
>  You will find the projection capabilities in the texture room, I use
>  them on a regular basis. (am texturing and applying mophs to a model
>  just this moment). Alternatively you can specify the texture
> projection
>  in the UV editor of the vertex modeler.
>
>  Yours,
>  David
>
>  __ ____ ____ ____ ____ ____ ____ ______
>  David E Bell - Partner InDVFX - www.indvfx.com
>  Creator of Icarus:2300 and The Compass and the Rose
>
>  518-766-2275 (studio)
>  518-330-8703 (cell - travel only)
>  pxc_dbell (skype)
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>  nordwind53 (AIM-iChat-iSight)
>  GMT - 6 (Eastern Daylight Time currently)
>  On Oct 10, 2005, at 1:30 PM, Andrew wrote:
>
>  > That's correct.?? Think of a character's hand.?? If you texture map it
>  >?? with an image of the hand, you want the hand texture to stay in
> it's
>  >?? relative-relationship to the figure's geometery as the hand deforms
>  >?? and reshapes itself in any pose you can imagine as well as move
> around
>  >?? the character.
>  >
>  >?? A technique what you want to do is better done in post production
> than
>  >?? directly in a rendering engine like Carrara.
>  >
>  >?? I don't think Carrara (C) has a projection type of texture like 3D
>  >?? Studio Max or Maya.?? The texture room has a project type of
> setting,
>  >?? but they are relative to the object and not the scene or
> camera.... so
>  >?? it might not be possible to do this within C.
>  >
>  >?? AWBenson
>  >
>  >
>  >
>  >?? --- In Carrara@(protected), Hal Silverman <hal@(protected)> wrote:
>  >?? >
>  >?? >
>  >?? > On Oct 10, 2005, at 10:41 AM, Andrew wrote:
>  >?? >
>  >?? > > I assume you applied the pictures via shading domains and
> direct
>  >?? > >?? parameteric mapping to them
>  >?? > Yes....so am I to assume that an image will always take the
> shape of
>  >?? > what is drawn in a shading layer, and not simply crop it to that
>  > shape?
>  >?? > Regards,
>  >?? > Hal
>  >?? >
>  >?? >
>  >?? > Hal Silverman Studio, Inc.
>  >?? > 6511-B Basile Rowe
>  >?? > E. Syracuse, NY 13057
>  >?? >
>  >?? > p. 315.434.9121
>  >?? > f. 315.437.6196
>  >?? >
>  >?? > hal@(protected)
>  >?? > www.silvermanstudio.com
>  >?? >
>  >?? >
>  >?? > [Non-text portions of this message have been removed]
>  >?? >
>  >
>  >
>  >
>  >
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Hal Silverman Studio, Inc.
6511-B Basile Rowe
E. Syracuse, NY 13057

p. 315.434.9121
f. 315.437.6196

hal@(protected)
www.silvermanstudio.com


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