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Re: Question

Re: Question

2005-10-10       - By David E Bell

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Reply:     1     2     3     4     5     6     7     8  

Andrew,

You will find the projection capabilities in the texture room, I use
them on a regular basis. (am texturing and applying mophs to a model
just this moment). Alternatively you can specify the texture projection
in the UV editor of the vertex modeler.

Yours,
David

__ ____ ____ ____ ____ ____ ____ ______
David E Bell - Partner InDVFX - www.indvfx.com
Creator of Icarus:2300 and The Compass and the Rose

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On Oct 10, 2005, at 1:30 PM, Andrew wrote:

> That's correct.?? Think of a character's hand.?? If you texture map it
>  with an image of the hand, you want the hand texture to stay in it's
>  relative-relationship to the figure's geometery as the hand deforms
>  and reshapes itself in any pose you can imagine as well as move around
>  the character.
>
>  A technique what you want to do is better done in post production than
>  directly in a rendering engine like Carrara.
>
>  I don't think Carrara (C) has a projection type of texture like 3D
>  Studio Max or Maya.?? The texture room has a project type of setting,
>  but they are relative to the object and not the scene or camera.... so
>  it might not be possible to do this within C.
>
>  AWBenson
>
>
>
>  --- In Carrara@(protected), Hal Silverman <hal@(protected)> wrote:
>  >
>  >
>  > On Oct 10, 2005, at 10:41 AM, Andrew wrote:
>  >
>  > > I assume you applied the pictures via shading domains and direct
>  > >?? parameteric mapping to them
>  > Yes....so am I to assume that an image will always take the shape of
>  > what is drawn in a shading layer, and not simply crop it to that
> shape?
>  > Regards,
>  > Hal
>  >
>  >
>  > Hal Silverman Studio, Inc.
>  > 6511-B Basile Rowe
>  > E. Syracuse, NY 13057
>  >
>  > p. 315.434.9121
>  > f. 315.437.6196
>  >
>  > hal@(protected)
>  > www.silvermanstudio.com
>  >
>  >
>  > [Non-text portions of this message have been removed]
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>
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>
>
>
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