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Resolved...sort of: Network rendering problem....this might be one for

Resolved...sort of: Network rendering problem....this might be one for

2005-10-09       - By Leviathan

 Back
Hey all,

   Thanks for all the replies. I spent a few hours messing around
with the network rendering the other night, and I found the problem.
The network rendering actually does work (as I had it set up), UNLESS
I have either "sky" or "realistic sky" in the scene...I can get any
scene to render if it doesn't use either of those in it, and inversely
if I add either of those to the scene the network rendering won't
work. Odd? Yes.

   Now, before I go and submit a bug report to Eovia it would be
really great if some of you could try this, see if you can use network
rendering on a scene with a sky simulator. Then post your results here
(with stats on your Carrara 4 version [patch or not], computer specs
etc.) Then I'll have a solid base of data for the bug report, then
hopefully Eovia will be able to get it fixed ASAP. Thanks everyone.

Leviathan




--- In Carrara@(protected), "Bob LaprimeRR" <boblaprime@(protected)>
wrote:
>
> Sorry,
>
>  
>
> First sentence of the last paragraph should have read:
>
>  
>
> I did run into some problems with the network rendered blocks being
pasted
> into the picture with pixels shifted.
>
>  
>
> Bob Laprime
>
> Proud member of the ASRL -  <http://www.asrl.us> http://www.asrl.us
>
> A-Force Ashley Racing - http://www.asrl.us/hosting/aforce
>
>   __ __  
>
> From: Carrara@(protected) [mailto:Carrara@(protected)] On
Behalf Of
> Bob LaprimeRR
> Sent: Sunday, October 09, 2005 12:51 AM
> To: Carrara@(protected)
> Subject: RE: [Carrara] Re: Network rendering problem....this might
be one
> for the Eovi...
>
>  
>
> I ran some tests and on a 100meg network it would take a very long
time for
> the other machine to get the data needed to begin a render. On a
complex
> scene my main machine would complete the entire scene before the
network
> machine would start. I noticed that the network switch was
constantly
> transferring data and figured that this may be a network speed
problem.
>
>
>
> Once I upgraded to a gigabit network the other machine started it's
> rendering very quickly. It was a new machine I built just for
network
> rendering and had an Athlon 64 3200 processor. My dual proc Athlon
MP
> 2600's, which I used as the master, would render things briskly but
having a
> faster machine on the network end really makes a difference. The
network
> blocks took about the same amount of time to render as each one of
my master
> machine blocks and that included the data transfer time.
>
>
>
> Since your network machine has dual procs then it would take twice
as long
> for the data to get to the other machine. It's sending the
information
> needed for both blocks. In your case a gigabit switch would probably
be a
> necessity.
>
>
>
> Prices have come down on gigabit switches. I used a Linksys EG005W
5-port
> switch and just connected it to my existing network. Most new
machines come
> with gigabit on the motherboard. If yours doesn't have it, the price
of the
> cards has come down as well. I check prices online before I buy
anything and
> www.newegg.com <http://www.newegg.com/>  has consistently been close
to the
> cheapest. In some cases they are a few dollars more but it's worth
that to
> not have my personal information spread all over the web.
>
>
>
> I did run into some problems with the network rendered blocks being
pasted
> into the picture with pixels. I thought it was plug-ins but I had
the same
> problem rendering simple scenes without using any plug-ins. Anyone
else have
> this problem?
>
>
>
> Bob Laprime
>
> Proud member of the ASRL -  <http://www.asrl.us> http://www.asrl.us
>
> A-Force Ashley Racing - http://www.asrl.us/hosting/aforce
>
>   __ __  
>
> From: Carrara@(protected) [mailto:Carrara@(protected)] On
Behalf Of
> cathlametw@(protected)
> Sent: Sunday, October 09, 2005 12:31 AM
> To: Carrara@(protected)
> Subject: Re: [Carrara] Re: Network rendering problem....this might
be one
> for the Eovi...
>
>
>
>
> In a message dated 10/7/2005 6:01:45 PM Pacific Daylight Time,  
> LST_5@(protected) writes:
>
> I get  two "N" blocks showing on the host machine (the render node
> it a daul CPU  system remember), and then the host machine sits and
> waits for those  blocks to render...but they never do (don't even
start
> rendering)...now I  say never...but I haven't actually left it any
> longer then about  5min...should it take any longer then 5min? (To
start
> rendering the "N"  blocks that is). The scene I'm rendering is a
16sec
> animaton with full  raytracing...so it's got lots of work to do.
>
>
>
> Hmm, the one thing no one has mentioned yet - is that the N blocks
never  
> look like they are doing anything.  What I mean by that, is the ones
on
> your
> host machine show line by line as they are rendering, but the N
blocks
> don't do
> that.  They just sit there until they are done and then BLIP they  
disappear
>
> and show up in the next spot to be rendered.  They are always  
slower to do
> their job than the host machine blocks (unless your  render machine
for some
>
> reason was your super fast CPU and your host machine was  a slow dog
of a
> machine,
> I guess).  Anyway, I remember the first time I got  it going
(network
> rendering) I thought something was wrong, until one of the  gray
blocks
> disappeared
> and showed up further down the picture (and I could see  that the
area where
> it
> had first been was done).
>
> So, walk away and come back in awhile and see if those weren't
actually  
> rendering?  If your remote computer is really slow, sometimes it can
> actually
> slow down the render instead of helping.
>
>
> Naomi
> _2D or not 3D, that is the  question._ (http://www.sullysdragons.
com/)
>
>
> [Non-text portions of this message have been removed]
>
>
>
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