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Re: Network rendering problem....this might be one for the Eovi...

Re: Network rendering problem....this might be one for the Eovi...

2005-10-09       - By cathlametw@(protected)

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Reply:     1     2     3     4  


In a message dated 10/7/2005 6:01:45 PM Pacific Daylight Time,  
LST_5@(protected) writes:

I get  two "N" blocks showing on the host machine (the render node
it a daul CPU  system remember), and then the host machine sits and
waits for those  blocks to render...but they never do (don't even start
rendering)...now I  say never...but I haven't actually left it any
longer then about  5min...should it take any longer then 5min? (To start
rendering the "N"  blocks that is). The scene I'm rendering is a 16sec
animaton with full  raytracing...so it's got lots of work to do.



Hmm, the one thing no one has mentioned yet - is that the N blocks never  
look like they are doing anything.  What I mean by that, is the ones on  your
host machine show line by line as they are rendering, but the N blocks  don't
do
that.  They just sit there until they are done and then BLIP they  disappear
and show up in the next spot to be rendered.  They are always  slower to do
their job than the host machine blocks (unless your  render machine for some
reason was your super fast CPU and your host machine was  a slow dog of a
machine,
I guess).  Anyway, I remember the first time I got  it going (network
rendering) I thought something was wrong, until one of the  gray blocks
disappeared
and showed up further down the picture (and I could see  that the area where it
had first been was done).

So, walk away and come back in awhile and see if those weren't actually  
rendering?  If your remote computer is really slow, sometimes it can  actually
slow down the render instead of helping.


Naomi
_2D or not 3D, that is the  question._ (http://www.sullysdragons.com/)


[Non-text portions of this message have been removed]



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