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Network rendering problem....this might be one for the Eovia dudes

Network rendering problem....this might be one for the Eovia dudes

2005-10-07       - By Harvey White

 Back
On Thu, 06 Oct 2005 23:11:58 -0000, you wrote:

>Hey all,
>
>    Well after a loooong time away for any 3d work, (far too long IMO)
>I'm finally back at it. I've been working on an animation these past
>couple weeks and in preperation for the inevitable long render I've
>been doing a little upgrading. I finally took the plunge and put a
>second processor into each of my (two) machines.
>
>    Firstly I want to say "Wow, my hat is off to the people at Eovia!
>". The preformance increase with a second processor is astounding! I'm
> rendering in anywhere from 1/4 to 1/5th of the time it would take
>with just one processor (I did some benchmarking with and without the
>second processor.) Like I said...astounding....I don't know how you
>did it Eovia...but I love it!
>
>   Anyway...getting on to my problem, network rendering...it's always
>worked for me in Windows 98SE, but since I upgraded to Windows 2000 it
>doesn't seems to work (the Windows upgrade and the addition of the
>second CPU were practically simultainous...I never tried network
>rendering with just single CPU's). Sooo...here's what's happening:
>
>- I launch the render from the batch renderer (with net rendering
>checked of course).
>- The scene file loads on the host machine.
>- The render starts on the host machine whilst the scene file starts
>loading on the render node machine.

This is normal.

>- Once the render node machine finishes loading the scene file it
>basically stops and does nothing...i.e. no "N" blocks start on the
>host machine.

It can be waiting for something.  If you have a plugin on your main
machine, you must have that plugin on the node, and you will get the
serial number registration dialog the first time you use it, or
sometimes the first time it's run.  That hangs the node until
completed.



>- If I abort the render then I receive this message: "Unable to
>connect to render node located on () on port 5060"

Mostly, all that's saying is that it cannot talk to its copy.  Windows
firewall needs to be told that Carrara is ok, on both machines.  If
you are using Norton, you need to turn off the internet worm
protection, it consistently thinks Carrara is a worm and pops up a
dialog (and freezes the program).



>- Now I checked the ports on the host (5020, 5040, 5060) and render
>node (5020).

You might also want to shift the main port to 6020.  Some people have
had problems with that.

>- My regular Windows network (file sharing etc) works fine.
>- And all firewalls (that I know of...i.e. Zone Alarm) were turned
>off.
>
>    What did I miss? Thanks everyone...I want to get this fixed so I
>can get my animation all rendered off...then I might even upload it
>for y'all.

Enable the logging function on the network rendering, that will tell
you a little.  Unfortunately, there's no "test" button other than
doing it, and the "N" box is the same from all machines, which does
not help others, but is of no consequence to you.

As others have said, network rendering can lag a bit, so you want a
scene that takes a minute or so to render normally.  In an animation,
I generally have the nodes pick up the animation after the first
frame.

Harvey


>
>Leviathan
>
>    
>
>
>
>
>
>Welcome Yahoo Members!
>
>http://www.eovia.com
>Yahoo! Groups Links
>
>
>
>
>
>
>
>
>



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