  | |  | Beer Bottle Illustration | Beer Bottle Illustration 2005-10-04 - By David Carroll
Back Thanks Doug,
Would I get the same effect if I made the ice cubes invisible and then rendered?
David On 04/10/2005, at 1:05 PM, Douglas Alden Peterson wrote:
> Hi David, > > > Can the saturation be manipulated in Carrara, or is it done later > when > > opened in Photoshop? > > No, it can be done in Carrara. Where is the blue on the > ice coming from? The surface underneath the cubes? > The walls or the sphere you placed the scene in? > It isn't just from the labels, is it? > > If it's not from the labels, select the blue object(s) and > change the color in the Texture Room. The color is correct, > you just need to lower the saturation of it so it's grayer > so the blue on the labels pops out more. > > > > The droplets are reflecting the blue sphere inside which > > I enclosed the scene, I added a few more since, in Photoshop. > > Okay. Reduce the reflectivity a bit then. That will make the > droplets less blue. > > > > > I created a profile in Illustrator that had an inner surface, I > swept > > it around a circular path at the base. I used the inner Illustrator > > path in the same way to create the liquid inside using a Boolian > > subtraction with a cube to get the top flat surface. > > The inner edge of the glass isn't showing up. It will increase > rendering time, but you might try reducing the size of the > liquid inside the bottle just a very litttle bit so the light can > bounce against the bottle's inside. You can also make the > bottle just a bit more reflective so it catches the light better. > This will also give you some reflection of the cubes in the > glass. That would be nice. (But all of these things will increase > rendering time. You might not find it worth the effort.) > > > > I did render with caustics turned on, it took 21 hours to render, I > > think it was worth it. > > Yes, it was. I'm a little surprised we don't see any pooling of > light from the caustics. I would expect to see that in curves. > But caustics are always a surprise.?? :-) > > > > I was thinking of rendering the bottle only with caustics turned > off to > > get a label without the reflections from the ice. > > Something you might want to do is save the whole file with > another name (so you don't mess up this one) and then > change the shader for the cubes to a flat (no reflection, > shininess, transparency or highlight) black. Render the file > at the same size as this one. It will really speed up rendering > time because none of the cubes will be visible. You'll end up > with a file that you can bring into Photoshop and drop on > your other rendering (holding down the SHIFT key to center > it) and Viola! You can superimpose the new bottle where > the current one is ... using the black mask to isolate the > cubes from the first rendering. > > > Doug > -- > Douglas Alden Peterson > Graphic & Web Design; Illustration > Visualeyes > Brighton, MI???? USA > > > Welcome Yahoo Members! > > http://www.eovia.com > > > YAHOO! GROUPS LINKS > > ??? ??Visit your group "Carrara" on the web. > ?? > ??? ??To unsubscribe from this group, send an email to: > ??Carrara-unsubscribe@(protected) > ?? > ??? ??Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
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