  | |  | Beer Bottle Illustration | Beer Bottle Illustration 2005-10-03 - By Douglas Alden Peterson
Back Hi David,
> Can the saturation be manipulated in Carrara, or is it done later when > opened in Photoshop?
No, it can be done in Carrara. Where is the blue on the ice coming from? The surface underneath the cubes? The walls or the sphere you placed the scene in? It isn't just from the labels, is it?
If it's not from the labels, select the blue object(s) and change the color in the Texture Room. The color is correct, you just need to lower the saturation of it so it's grayer so the blue on the labels pops out more.
> The droplets are reflecting the blue sphere inside which > I enclosed the scene, I added a few more since, in Photoshop.
Okay. Reduce the reflectivity a bit then. That will make the droplets less blue.
> I created a profile in Illustrator that had an inner surface, I swept > it around a circular path at the base. I used the inner Illustrator > path in the same way to create the liquid inside using a Boolian > subtraction with a cube to get the top flat surface.
The inner edge of the glass isn't showing up. It will increase rendering time, but you might try reducing the size of the liquid inside the bottle just a very litttle bit so the light can bounce against the bottle's inside. You can also make the bottle just a bit more reflective so it catches the light better. This will also give you some reflection of the cubes in the glass. That would be nice. (But all of these things will increase rendering time. You might not find it worth the effort.)
> I did render with caustics turned on, it took 21 hours to render, I > think it was worth it.
Yes, it was. I'm a little surprised we don't see any pooling of light from the caustics. I would expect to see that in curves. But caustics are always a surprise. :-)
> I was thinking of rendering the bottle only with caustics turned off to > get a label without the reflections from the ice.
Something you might want to do is save the whole file with another name (so you don't mess up this one) and then change the shader for the cubes to a flat (no reflection, shininess, transparency or highlight) black. Render the file at the same size as this one. It will really speed up rendering time because none of the cubes will be visible. You'll end up with a file that you can bring into Photoshop and drop on your other rendering (holding down the SHIFT key to center it) and Viola! You can superimpose the new bottle where the current one is ... using the black mask to isolate the cubes from the first rendering.
Doug -- Douglas Alden Peterson Graphic & Web Design; Illustration Visualeyes Brighton, MI USA
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