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Re: more fun stuff from the DCG labs

Re: more fun stuff from the DCG labs

2005-09-28       - By steve

 Back
Reply:     <<     11  

That's kind of what I was getting at, but you put it in much better words
than I could. :-)



 __ __  

From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of
pixelwitz
Sent: Wednesday, September 28, 2005 9:24 PM
To: Carrara@(protected)
Subject: [Carrara] Re: more fun stuff from the DCG labs



--- In Carrara@(protected), "Steve" <Steve@(protected)> wrote:
> " I find myself guessing a lot as to the effect of each change and
if you are rendering with zero ambient and GI on then even
previewing small areas can take up time. You can set the range in a
bulb at 10 Inches and falloff at 20% for instance, but honestly, I
can't tell what 10 inches is in the assembly room and where exactly
the light stops. "



That brings to mind an interesting concept: A light meter plugin
object?

You just drop it in the scene and it gives you a real world light
reading in lumens (or whatever Carrara is using) from the position
where you place it...and it works with rotation and elevation
manpulators as well so you you can hone in one directional light
sources ans see what you are getting.

Just a thought...






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