  | |  | Re: more fun stuff from the DCG labs | Re: more fun stuff from the DCG labs 2005-09-28 - By steve
Back Looks like a convincing work through, please let us know when this is added. The lighting of individual shaders alone makes it a valuable plug-in I think. I wish I had the depth of knowledge about this part of the program as you do. I also wish I knew lighting better. One of the things I keep finding myself struggling with are the range drop off and falloff and so forth in the spots and bulbs. I find myself guessing a lot as to the effect of each change and if you are rendering with zero ambient and GI on then even previewing small areas can take up time. You can set the range in a bulb at 10 Inches and falloff at 20% for instance, but honestly, I can't tell what 10 inches is in the assembly room and where exactly the light stops. It would make me very happy to see something that shed more light on this topic. (Okay, the pun was bad) Like a wire-frame light cone or sphere of influence pre-viewer for spots and bulbs etc. The white circle in the falloff is helpful on spots, but really what else is there to guide you other than guessing or rendering a preview? I still need to learn more on lighting I suppose.
Thanks again,
Steve
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From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of Eric Winemiller Sent: Wednesday, September 28, 2005 6:48 PM To: Carrara@(protected) Subject: Re: [Carrara] Re: more fun stuff from the DCG labs
Steve,
I did a quick experiment and it looks like the Layers List shader overrides any lighting model you try to assign to a shading domain so right now you can only do it globally as far as shading domains go.
The Multi Channel Mixer respects lighting models so you could limit where it applies using that. Drop a shader or texture in the mixer that highlights where you want the bevels, drop two copies of the same shader in each Source and then apply the Bevel lighting model to one of those.
Regards, Eric Winemiller Digital Carvers Guild 3D plug-ins for Carrara http://digitalcarversguild.com
steve wrote: > Thank you Eric, > > I learn a great deal from you.. I have one last, will it be possible to > select certain edges of the form for beveling by assigning them specific > Domains in the VM or will this affect the entire form or object only? > > > Thanks again, >
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