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Re: more fun stuff from the DCG labs

Re: more fun stuff from the DCG labs

2005-09-28       - By davidj@(protected)

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

less polygons I suppose with a shader doing the work.  I wonder, though...
Eric?  Does the shader work well through animation?  I'm guess that since
each frame is an individual render that it wouldn't be a problem - maybe a
little more rendering time to have to work out the way light catches, etc.
for each frame calculation.   Really cool though.  Or as I said earlier,
hip.  [g]

David

-- -- Original Message -- --
From: "steve" <Steve@(protected)>
To: <Carrara@(protected)>
Sent: Wednesday, September 28, 2005 5:41 PM
Subject: RE: [Carrara] Re: more fun stuff from the DCG labs


>I am curious, is it less efficient to alter the original mesh? It seems
> like the "true" way to get a beveled edge or routed groove etc... Is by
> affecting the geometry directly in your modeling application, but maybe
> the shader is a more efficient and thus more correct way to do this.
>
> Steven
>
> __ ____ ____ ____ ____ ____ ____
>
> From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
> Of hdaggers2000
> Sent: Wednesday, September 28, 2005 10:55 AM
> To: Carrara@(protected)
> Subject: [Carrara] Re: more fun stuff from the DCG labs
>
>
> That's just wonderful, and it doesn't alter the original mesh! This will
> look so much better
> than the text tool's bevels.... These edge-aware plugins are really
> changing what I thought
> I could do with Carrara.
>
> I bet you could have charged for this as a stand-alone. You are amazing
> for adding it to
> ShadersPlus! thankyouthankyouthankyou!
>
> holly
>
>
>
>
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