  | |  | VM suggestions (was: Backfaces) | VM suggestions (was: Backfaces) 2005-09-27 - By Kerry Mortensen
Back In the Vertex Moddeling room choose the interactive rendering settings. Near the bottom is an option to show polygon normals. Turn it on and you should see a bunch of sticks pointing out from your model.
--- eric3ddd <eric3ddd@(protected)> wrote:
> I've answered half of my question. The problem only > appears with NPR rendering and the > polygons can easily be reversed. > To switch the normals orientation on a mesh: > 1 Select one or more polygons on the mesh. > 2 Use the menu Selection menu>Reverse Polygon > Normals. > > But is there a way to know what a polygon's > orientation is? If not, a view mode that shows > the front faces green and the back faces red would > be helpful. > > A couple of other changes I'd like to see in the CS5 > VM: > - symetrical modeling (so when we edit one half of > an object, the other half updates > automatically) I know, we've asked for this for > years... > - modifier preview button (so we can see what the > modifier will do before we commit to it) > > Eric > > --- In Carrara@(protected), "eric3ddd" > <eric3ddd@(protected)> wrote: > > Every now and then, parts of my vertex models > render white instead of the shader > they're > > assigned. I tracked the problem to backfaces and > setting the Backfaces to "show" usually > > fixes the problem. > > > > Is there a way in VM to see which side of a > polygon is front and which side is back, and > if > > necessary reverse them? > > > > Eric > > > > > -- ---- ---- ---- ------ Yahoo! Groups Sponsor > -- ---- ---- ---- --~--> > Most low income households are not online. Help > bridge the digital divide today! > http://us.click.yahoo.com/cd_AJB/QnQLAA/TtwFAA/_iFolB/TM > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----~-> > > > Welcome Yahoo Members! > > http://www.eovia.com > Yahoo! Groups Links > > > Carrara-unsubscribe@(protected) > > > > >
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