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VM suggestions (was: Backfaces)

VM suggestions (was: Backfaces)

2005-09-27       - By Kerry Mortensen

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Reply:     1     2     3  

In the Vertex Moddeling room choose the interactive
rendering settings.  Near the bottom is an option to
show polygon normals. Turn it on and you should see a
bunch of sticks pointing out from your model.

--- eric3ddd <eric3ddd@(protected)> wrote:

> I've answered half of my question. The problem only
> appears with NPR rendering and the
> polygons can easily be reversed.
> To switch the normals orientation on a mesh:
> 1 Select one or more polygons on the mesh.
> 2 Use the menu Selection menu>Reverse Polygon
> Normals.
>
> But is there a way to know what a polygon's
> orientation is? If not, a view mode that shows
> the front faces green and the back faces red would
> be helpful.
>
> A couple of other changes I'd like to see in the CS5
> VM:
> - symetrical modeling (so when we edit one half of
> an object, the other half updates
> automatically) I know, we've asked for this for
> years...
> - modifier preview button (so we can see what the
> modifier will do before we commit to it)
>
> Eric
>
> --- In Carrara@(protected), "eric3ddd"
> <eric3ddd@(protected)> wrote:
> > Every now and then, parts of my vertex models
> render white instead of the shader
> they're
> > assigned. I tracked the problem to backfaces and
> setting the Backfaces to "show" usually
> > fixes the problem.
> >
> > Is there a way in VM to see which side of a
> polygon is front and which side is back, and
> if
> > necessary reverse them?
> >
> > Eric
>
>
>
>
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