  | |  | VM suggestions (was: Backfaces) | VM suggestions (was: Backfaces) 2005-09-27 - By eric3ddd
Back I've answered half of my question. The problem only appears with NPR rendering and the polygons can easily be reversed. To switch the normals orientation on a mesh: 1 Select one or more polygons on the mesh. 2 Use the menu Selection menu>Reverse Polygon Normals.
But is there a way to know what a polygon's orientation is? If not, a view mode that shows the front faces green and the back faces red would be helpful.
A couple of other changes I'd like to see in the CS5 VM: - symetrical modeling (so when we edit one half of an object, the other half updates automatically) I know, we've asked for this for years... - modifier preview button (so we can see what the modifier will do before we commit to it)
Eric
--- In Carrara@(protected), "eric3ddd" <eric3ddd@(protected)> wrote: > Every now and then, parts of my vertex models render white instead of the shader they're > assigned. I tracked the problem to backfaces and setting the Backfaces to "show" usually > fixes the problem. > > Is there a way in VM to see which side of a polygon is front and which side is back, and if > necessary reverse them? > > Eric
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