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Re: Types of modelers and vertex modeler questions.

Re: Types of modelers and vertex modeler questions.

2005-09-24       - By Harvey White

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

On Fri, 23 Sep 2005 19:40:23 -0000, you wrote:

>--- In Carrara@(protected), "pixelwitz" <pixelwitz@(protected)> wrote:
>> I have converted an .obj file to the vertex
>> modeler...
>>
>> What is the primative modeler?
>
>I'm not sure. I was never able to edit a primitive modeler, so I convert them
to vertex
>instead.

The primitive modeler (as I understand it) is a repository of pre
programmed shapes that Carrara understands without having to have them
created by a user.  They are all a fixed size, and that size is never
changed; however, the item in the scene is scaled by the properties
window.

To clarify, a cube is always 6x6x6 when created, and is scaled from
there.

They are not the same as vertex models, and not the same as spline
models.

Harvey


>
>> Wehn I took my object into the vertex modeler there were a few edges
>> missing and a couple of polygons that were not filled.  I proceeded
>> to link the vertices where the edges were missing and fill the
>> polygons, however, the polygons I have filled still have a blue edge
>> surrounding them.  For some reason Carrara continues to call my
>> attention to these polygons with a blue outline as though there were
>> some aspect of them that sticks out from the rest of the object even
>> though I saved the model as an .obj all over again.  I was thinking
>> that maybe it just needed to be saved.
>>
>> Why is Carrara continuing to outline these polygons in blue?
>
>The blue lines indicate a crease. When you render the object, there will be a
noticeable
>edge where the blue lines are, while the grey edges render smoothly. You can
smooth the
>edges individually using the crease tool, or select all and choose Selection -
> Smooth
>Edges.
>
>Another problem you're probably encountering is that instead of having 2
adjacent
>polygons witha common edge, you have 2 separate polygons with one edge exactly
in the
>same place as the edge of the other. I don't know if that's a problem with the
soft that
>originally created the obj file oor if it's a CS conversion problem. You can
either weld the
>problem points manually or select all and choose Selection -> Weld and use a
small
>tolerance.
>
>I don't see any practical reasons to save it as an obj file again. Just keep
it as a car file.
>
>Eric
>
>
>
>
>
>Welcome Yahoo Members!
>
>http://www.eovia.com
>Yahoo! Groups Links
>
>
>
>
>
>
>
>



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