  | |  | Re: Types of modelers and vertex modeler questions. | Re: Types of modelers and vertex modeler questions. 2005-09-24 - By Harvey White
Back On Fri, 23 Sep 2005 19:40:23 -0000, you wrote:
>--- In Carrara@(protected), "pixelwitz" <pixelwitz@(protected)> wrote: >> I have converted an .obj file to the vertex >> modeler... >> >> What is the primative modeler? > >I'm not sure. I was never able to edit a primitive modeler, so I convert them to vertex >instead.
The primitive modeler (as I understand it) is a repository of pre programmed shapes that Carrara understands without having to have them created by a user. They are all a fixed size, and that size is never changed; however, the item in the scene is scaled by the properties window.
To clarify, a cube is always 6x6x6 when created, and is scaled from there.
They are not the same as vertex models, and not the same as spline models.
Harvey
> >> Wehn I took my object into the vertex modeler there were a few edges >> missing and a couple of polygons that were not filled. I proceeded >> to link the vertices where the edges were missing and fill the >> polygons, however, the polygons I have filled still have a blue edge >> surrounding them. For some reason Carrara continues to call my >> attention to these polygons with a blue outline as though there were >> some aspect of them that sticks out from the rest of the object even >> though I saved the model as an .obj all over again. I was thinking >> that maybe it just needed to be saved. >> >> Why is Carrara continuing to outline these polygons in blue? > >The blue lines indicate a crease. When you render the object, there will be a noticeable >edge where the blue lines are, while the grey edges render smoothly. You can smooth the >edges individually using the crease tool, or select all and choose Selection - > Smooth >Edges. > >Another problem you're probably encountering is that instead of having 2 adjacent >polygons witha common edge, you have 2 separate polygons with one edge exactly in the >same place as the edge of the other. I don't know if that's a problem with the soft that >originally created the obj file oor if it's a CS conversion problem. You can either weld the >problem points manually or select all and choose Selection -> Weld and use a small >tolerance. > >I don't see any practical reasons to save it as an obj file again. Just keep it as a car file. > >Eric > > > > > >Welcome Yahoo Members! > >http://www.eovia.com >Yahoo! Groups Links > > > > > > > >
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