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Re: Types of modelers and vertex modeler questions.

Re: Types of modelers and vertex modeler questions.

2005-09-23       - By steve

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    Primitives are basic geometric shapes; spheres, cubes, pyramids, cones
etc. In a sense they do have a modeler, although seemingly less obvious than
the Spline or VM or less widely mentioned Metaball modeler. This is the
assembly room, where primitives (or any kind of model) can be stretched,
squashed, scaled and so forth and is really so natural of a modeler that we
don't even call it that anymore.

    Since I first got Carrara basics almost 2 years ago, which came only
with the Spline modeler and then moving to Carrara 3 and then 4, Eovia has
made substantial improvements in each of them. The assembly room manipulator
is a new feature and wasn't present in previous versions, which seems it
self almost ridiculous compared to today's version and the VM has had
features added like tessellation and untriangulate and smoothing and so
forth. It's easy to forget sometimes that this is still a young company only
on their 4th version of software. If you are using Hexagon with all of its
great ability then the modelers in Carrara may seem backward (and I'm glad
they do because it makes me think Hexagon was money well spent).  There are
things you can do in Hexagon that take a few clicks that would take
considerably longer in the VM (assuming you could even do it) and I think
that's great. I only use the VM to clean up imported Models from Hexagon if
I even need to and that's because it's often faster than reworking in Hex
and resaving and re-importing etc..

    I think Eovia will continue to improve the modelers in Carrara as they
have in the past and that's fine by me as the more tools they make
available, the more I like working with the suite. I agree with you that the
VM needs a universal manipulator and that the Hexagon shortcuts are far
superior to say a trackball icon, but some people feel comfortable with
those things as they are simple to use and unmistakable and that's part of
how they have managed to make 3d accessible to everyday people like me. I'm
no artist, designer or illustrator or even remotely connected to the field,
but I love the software as it makes me feel like one....sometimes. ;)



Steven



 __ __  

From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of
pixelwitz
Sent: Friday, September 23, 2005 6:32 PM
To: Carrara@(protected)
Subject: [Carrara] Re: Types of modelers and vertex modeler questions.




> A primative model is simply different than a vertex model by the
way
> the program handles the data of the object.  > AWBenson

I was aware that there were differences between primitives and
vertex models, though I don't necessarily know what those
differences are.  I just though that maybe there was another modeler
hiding in Carrara somewhere since I had never heard of
the "primitive modeleer".

While we're on the topic of modelers...

I really think that the modelers in Carrara need an overhaul.  The
vertex modeler is pretty clunky to use and not very intuitive.  It
could really benefit from having manipulators so that constraining
the movement of vertices is easy and natural.  I also think that you
should be able to use the "Alt" button to rotate, pan and zoom with
mouse input while remaining in whatever editing mode you were in.  
That way you could change perspectives and just pick up where you
left off in the editing process.

If Carrara is Eovias's flagship application it really would make
sense to enhance Carrara's modeling features inspite of whatever new
modeling programs they are trying to bring to market.  I like
Hexagon from what I've managed to learn of it so far, but I still
think that Carrara's modelers need to be brought up to speed in the
next version.





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