  | |  | Re: Types of modelers and vertex modeler questions. | Re: Types of modelers and vertex modeler questions. 2005-09-23 - By steve
Back Primitives are basic geometric shapes; spheres, cubes, pyramids, cones etc. In a sense they do have a modeler, although seemingly less obvious than the Spline or VM or less widely mentioned Metaball modeler. This is the assembly room, where primitives (or any kind of model) can be stretched, squashed, scaled and so forth and is really so natural of a modeler that we don't even call it that anymore.
Since I first got Carrara basics almost 2 years ago, which came only with the Spline modeler and then moving to Carrara 3 and then 4, Eovia has made substantial improvements in each of them. The assembly room manipulator is a new feature and wasn't present in previous versions, which seems it self almost ridiculous compared to today's version and the VM has had features added like tessellation and untriangulate and smoothing and so forth. It's easy to forget sometimes that this is still a young company only on their 4th version of software. If you are using Hexagon with all of its great ability then the modelers in Carrara may seem backward (and I'm glad they do because it makes me think Hexagon was money well spent). There are things you can do in Hexagon that take a few clicks that would take considerably longer in the VM (assuming you could even do it) and I think that's great. I only use the VM to clean up imported Models from Hexagon if I even need to and that's because it's often faster than reworking in Hex and resaving and re-importing etc..
I think Eovia will continue to improve the modelers in Carrara as they have in the past and that's fine by me as the more tools they make available, the more I like working with the suite. I agree with you that the VM needs a universal manipulator and that the Hexagon shortcuts are far superior to say a trackball icon, but some people feel comfortable with those things as they are simple to use and unmistakable and that's part of how they have managed to make 3d accessible to everyday people like me. I'm no artist, designer or illustrator or even remotely connected to the field, but I love the software as it makes me feel like one....sometimes. ;)
Steven
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From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of pixelwitz Sent: Friday, September 23, 2005 6:32 PM To: Carrara@(protected) Subject: [Carrara] Re: Types of modelers and vertex modeler questions.
> A primative model is simply different than a vertex model by the way > the program handles the data of the object. > AWBenson
I was aware that there were differences between primitives and vertex models, though I don't necessarily know what those differences are. I just though that maybe there was another modeler hiding in Carrara somewhere since I had never heard of the "primitive modeleer".
While we're on the topic of modelers...
I really think that the modelers in Carrara need an overhaul. The vertex modeler is pretty clunky to use and not very intuitive. It could really benefit from having manipulators so that constraining the movement of vertices is easy and natural. I also think that you should be able to use the "Alt" button to rotate, pan and zoom with mouse input while remaining in whatever editing mode you were in. That way you could change perspectives and just pick up where you left off in the editing process.
If Carrara is Eovias's flagship application it really would make sense to enhance Carrara's modeling features inspite of whatever new modeling programs they are trying to bring to market. I like Hexagon from what I've managed to learn of it so far, but I still think that Carrara's modelers need to be brought up to speed in the next version.
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