  | |  | Re: Types of modelers and vertex modeler questions. | Re: Types of modelers and vertex modeler questions. 2005-09-23 - By Pixelwitz
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> A primative model is simply different than a vertex model by the way > the program handles the data of the object. > AWBenson
I was aware that there were differences between primitives and vertex models, though I don't necessarily know what those differences are. I just though that maybe there was another modeler hiding in Carrara somewhere since I had never heard of the "primitive modeleer".
While we're on the topic of modelers...
I really think that the modelers in Carrara need an overhaul. The vertex modeler is pretty clunky to use and not very intuitive. It could really benefit from having manipulators so that constraining the movement of vertices is easy and natural. I also think that you should be able to use the "Alt" button to rotate, pan and zoom with mouse input while remaining in whatever editing mode you were in. That way you could change perspectives and just pick up where you left off in the editing process.
If Carrara is Eovias's flagship application it really would make sense to enhance Carrara's modeling features inspite of whatever new modeling programs they are trying to bring to market. I like Hexagon from what I've managed to learn of it so far, but I still think that Carrara's modelers need to be brought up to speed in the next version.
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