  | |  | Re: Types of modelers and vertex modeler questions. | Re: Types of modelers and vertex modeler questions. 2005-09-23 - By ccoles_avengers
Back Andrew, the "Human 3D Graphics Encyclopedia" ;). We can always count on you for some great explanations on 3D theory and stuff. :)
Thanks.
Claudia "Selocic" - 3D: when 'Flat' just isn't good enough! -
--- In Carrara@(protected), "Andrew" <awbenson99@(protected)> wrote: > --- In Carrara@(protected), "pixelwitz" <pixelwitz@(protected)> wrote: > > > What is the primative modeler? > > > > A primative model is simply different than a vertex model by the way > the program handles the data of the object. A primative model should > be considered set in stone, meaning you don't want to modify or do > anything complex with it. Like a prop seen in a background of a > stage. Primative models do not have as much data as vertex models, so > they taken up considerably less disk space for the computer to store > and to process. > > Vertex models can have morph targets, explict animation (well, more > morph targets if refering to C4 over C3), and many other > characteristics from the modeling room. > > Primative models can be later converted into the VM but this > trianglates the model and may change normals and other characteristics. > > However, if disk space is not an concern, one can easily use the > Vertex Models for everything and you wouldn't have any problems. > > AWBenson
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