  | |  | Re: Types of modelers and vertex modeler questions. | Re: Types of modelers and vertex modeler questions. 2005-09-23 - By eric3ddd
Back --- In Carrara@(protected), "pixelwitz" <pixelwitz@(protected)> wrote: > I have converted an .obj file to the vertex > modeler... > > What is the primative modeler?
I'm not sure. I was never able to edit a primitive modeler, so I convert them to vertex instead. > Wehn I took my object into the vertex modeler there were a few edges > missing and a couple of polygons that were not filled. I proceeded > to link the vertices where the edges were missing and fill the > polygons, however, the polygons I have filled still have a blue edge > surrounding them. For some reason Carrara continues to call my > attention to these polygons with a blue outline as though there were > some aspect of them that sticks out from the rest of the object even > though I saved the model as an .obj all over again. I was thinking > that maybe it just needed to be saved. > > Why is Carrara continuing to outline these polygons in blue?
The blue lines indicate a crease. When you render the object, there will be a noticeable edge where the blue lines are, while the grey edges render smoothly. You can smooth the edges individually using the crease tool, or select all and choose Selection -> Smooth Edges.
Another problem you're probably encountering is that instead of having 2 adjacent polygons witha common edge, you have 2 separate polygons with one edge exactly in the same place as the edge of the other. I don't know if that's a problem with the soft that originally created the obj file oor if it's a CS conversion problem. You can either weld the problem points manually or select all and choose Selection -> Weld and use a small tolerance.
I don't see any practical reasons to save it as an obj file again. Just keep it as a car file.
Eric
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