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Re: Types of modelers and vertex modeler questions.

Re: Types of modelers and vertex modeler questions.

2005-09-23       - By eric3ddd

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--- In Carrara@(protected), "pixelwitz" <pixelwitz@(protected)> wrote:
> I have converted an .obj file to the vertex
> modeler...
>
> What is the primative modeler?

I'm not sure. I was never able to edit a primitive modeler, so I convert them
to vertex
instead.

> Wehn I took my object into the vertex modeler there were a few edges
> missing and a couple of polygons that were not filled.  I proceeded
> to link the vertices where the edges were missing and fill the
> polygons, however, the polygons I have filled still have a blue edge
> surrounding them.  For some reason Carrara continues to call my
> attention to these polygons with a blue outline as though there were
> some aspect of them that sticks out from the rest of the object even
> though I saved the model as an .obj all over again.  I was thinking
> that maybe it just needed to be saved.
>
> Why is Carrara continuing to outline these polygons in blue?

The blue lines indicate a crease. When you render the object, there will be a
noticeable
edge where the blue lines are, while the grey edges render smoothly. You can
smooth the
edges individually using the crease tool, or select all and choose Selection ->
Smooth
Edges.

Another problem you're probably encountering is that instead of having 2
adjacent
polygons witha common edge, you have 2 separate polygons with one edge exactly
in the
same place as the edge of the other. I don't know if that's a problem with the
soft that
originally created the obj file oor if it's a CS conversion problem. You can
either weld the
problem points manually or select all and choose Selection -> Weld and use a
small
tolerance.

I don't see any practical reasons to save it as an obj file again. Just keep it
as a car file.

Eric




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