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Re: Transparency Shader

Re: Transparency Shader

2005-09-21       - By Andrew

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Try either a very fine noise on the bump channel of the glass or have
a noise on the transparency setting.  You will probablly also want to
apply a (fake) fesnel effect to make the object less see through and
viewed at an angle.  The fake fesnel effect is part of the shaders ops
plugin by DCG.

There isn't an exact means to make a transparent object that blurs
what is seen through it in Carrara so these are unproven suggestions
on how you can fake that effect.

AWBenson


--- In Carrara@(protected), "edcorusa" <bweston@(protected)> wrote:
> I know how to apply a transparency. I am having a problem making
> object seen through the transparency blurred. Creating a transparency
> setting is easy. What I am after is if I set an object behind a
> transparent object the object behind is blurred. This will let me make
> more realistic transparent object, like that of a glass filled plastic
> object.




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