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DP: Help Needed with Punching-Dilling Holes in C4P & Hexagon

DP: Help Needed with Punching-Dilling Holes in C4P & Hexagon

2005-09-17       - By William C. Hellman

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***Dual Posting***



I need to model a Spineboard or Backboard; they're used to help an accident
victim's spine in place to keep it from moving and causing other injuries while
they are being transported to the hospital. I have no problem modeling the
shape of the board however they have large number of holes either for carrying
the victim or for mounting points for the tie-down straps to hold the victim in
place.



Here is a link to a picture of a spineboard that is simple to the one that I
want to model.



http://www.buyemp.com/dept.asp?dept%5Fid=1041024



If you notice there are 2 sizes of holes. The larger of the size hole are 2" x
6" which is oversized for gloved hands and littler ones have mounting metal
rods for the straps to hook into. The real world dimensions: 72" x 16" x 1.75"
and my C4P scaled dimensions are 16" x 3.30" x 0.25".



As most of us when you place two many or too large "holes" in a Spline Modeler
item it deforms the "solid" area that you want to keep "solid".



I'm planning on using C4P to do the rough work and scaling of the spineboard
then use Hexagon to chamfer the edges that need be.



I'm not sure how to go about getting the "holes" on the board, what are my
options?



Thanks,

Turk_WLF


[Non-text portions of this message have been removed]



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