  | |  | Re: (Claudia)....I forgot again | Re: (Claudia)....I forgot again 2005-09-15 - By ccoles_avengers
Back That sounds great, Lee. Please do send pics when you get the chance. I'd love to see it. :)
Cheers.
Claudia "Selocic" - 3D: when 'Flat' just isn't good enough! -
--- In Carrara@(protected), "Lee" <oriskanybombs@(protected)> wrote: > not exactly, Claudia, but that's a great tip anyway, > > many thanks, as usual... > > BTW, I'm still working on that shopping center gondola, that uses your > nifty corugated shader...the client liked "the look" so well, that I > went directly to construction blueprints... I hope to go back & finish > the model after the project concludes...I'll send you the pic > > Lee > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > wrote: > > Hi Lee, > > > > --- In Carrara@(protected), "Lee" <oriskanybombs@(protected)> wrote: > > > > <snip> > > > > > I could have sworn that , in the past, somebody in the group alerted > > > me to the fact that there was one or more keys that toggled this > > > "locked proportion syndrome" on & off.... > > > > > > well thanks to all for the suggestions anyway... > > > > > > Lee > > > > Don't know if this is what you are looking for but there is a Scale > > Modifier found in the Basic Deformations Section (Modifiers > Basic > > Deformations > Scale) which can scale a grouped object along one, two, > > or all three axis. There is lso a Limits slider which can help tweak > > where you want to place or start the scaling. > > > > It will also work on single, ungrouped objects. > > > > Well, hope this helps some. > > > > Cheers. > > > > Claudia > > "Selocic" > > - 3D: when 'Flat' just isn't good enough! -
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