  | |  | How do I shift a texture in Carrara? | How do I shift a texture in Carrara? 2005-09-10 - By Douglas Alden Peterson
Back > First of all, I would like to shift the texture map down some and leave some > clear bag on top. Is it possible to shift textures around ?
No, not unless you do one of two things:
1) Use Shader Ops, a plug-in
2) Place the texture map in a rectangular shape instead of projecting it directly on the bag.
What I do (because I'm just used to doing it) is determine the exact proportions of the face I want to project the texture map onto and then I create the texture map in the exact position on that face.
Important thing to remember: Carrara stretches the image to fit the face you are projecting it on. Therefore it is essential to make the proportions of the texture map the same as the face. Carrara also projects edge-to-edge onto the face. That means, if you have any shape for your object, Carrara will project the image to the farthest edges on each side of it.
In other words, if you have a 3" X 5" face, you can make the image to be projected 9" X 15" and it will be fine. If, using that same image, you want a stripe of color to start 1/2" below the edge of the face, in your image (my example), place it 3/4" from the edge.
> Also, the model seems a little > angular when brought into Carrara. What is the best way to bring in models from > Hexagon? Thanks for your help. I am working on a dual 1GHz PowerPC mac with 1 .5 GB of > ram and using system 10.3.5.
Not exactly sure since I don't have Hexogon, but take the object into the VM, select all of its vertices, and then apply smoothing to it using the slider in the Properties Tray. That should help some.
Doug -- Douglas Alden Peterson Graphic & Web Design; Illustration Visualeyes Brighton, MI USA
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