  | |  | Re: From deep within the DCG labs... | Re: From deep within the DCG labs... 2005-09-08 - By Andrew
Back As always, you are truly amazing with your plug-ins. I'm thinking that shaders plus will soon be another "must have" plug-in.
AWBenson
--- In Carrara@(protected), Eric Winemiller <ewinemiller@(protected)> wrote: > Hi folks, > > I just got first render from a new plug-in and I thought it was neat > enough to share. Coming soon to Shaders Plus... > > Do you love procedurals or don't have enough time to UV map your mesh, > but you still want to animate it with bones and morph targets? Here's a > little sample of what I'm calling Procedural Lock, but I'm looking for > something better if anyone has a good suggestion. It's a new shader that > locks down your procedurals in real time, no UV mapping required, no > creating textures. > > http://www.digitalcarversguild.com/products/shadersplus/locktest.mov > > For reference, here's what happens when you try to use a procedural on a > boned animating object without it. > > http://www.digitalcarversguild.com/products/shadersplus/nolocktest.mov > > Also please excuse my cheesy animation. > > Regards, > Eric Winemiller > Digital Carvers Guild > 3D plug-ins for Carrara > http://digitalcarversguild.com
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