  | |  | From deep within the DCG labs... | From deep within the DCG labs... 2005-09-08 - By Eric Winemiller
Back Hi folks,
I just got first render from a new plug-in and I thought it was neat enough to share. Coming soon to Shaders Plus...
Do you love procedurals or don't have enough time to UV map your mesh, but you still want to animate it with bones and morph targets? Here's a little sample of what I'm calling Procedural Lock, but I'm looking for something better if anyone has a good suggestion. It's a new shader that locks down your procedurals in real time, no UV mapping required, no creating textures.
http://www.digitalcarversguild.com/products/shadersplus/locktest.mov
For reference, here's what happens when you try to use a procedural on a boned animating object without it.
http://www.digitalcarversguild.com/products/shadersplus/nolocktest.mov
Also please excuse my cheesy animation.
Regards, Eric Winemiller Digital Carvers Guild 3D plug-ins for Carrara http://digitalcarversguild.com
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