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From deep within the DCG labs...

From deep within the DCG labs...

2005-09-08       - By Eric Winemiller

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Reply:     1     2     3  

Hi folks,

I just got first render from a new plug-in and I thought it was neat
enough to share. Coming soon to Shaders Plus...

Do you love procedurals or don't have enough time to UV map your mesh,
but you still want to animate it with bones and morph targets? Here's a
little sample of what I'm calling Procedural Lock, but I'm looking for
something better if anyone has a good suggestion. It's a new shader that
locks down your procedurals in real time, no UV mapping required, no
creating textures.

http://www.digitalcarversguild.com/products/shadersplus/locktest.mov

For reference, here's what happens when you try to use a procedural on a
boned animating object without it.

http://www.digitalcarversguild.com/products/shadersplus/nolocktest.mov

Also please excuse my cheesy animation.

Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com



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