  | |  | Re: material problem | Re: material problem 2005-08-27 - By patrick210hd
Back Try the "orient normals" tool in Hexagon, spacebar toggles the direction back and forth. Patrick
--- In Carrara@(protected), "moeallsopp" <moea@(protected)> wrote: > I have created an object in hexagon and imported it into CR4 Pro. I've assigned the > respective textures to different parts of the object. One part I had "extracted" in Hex to get > crisp edges. The material i've applied in CR4 is Aluminum; however, when I render I get a > mottled semi-transparent render with this particular portion. How do i correct this? Has > this something to do with the orientation of normals, and if so' how do I correct that? > > thanks
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