  | |  | Re: Best Model Import Formats into Carrara? | Re: Best Model Import Formats into Carrara? 2005-08-16 - By Andrew
Back I agree with the .obj format as being the most universal format. Carrara can recognize and use any feature that is supported in this format.
The other types have more issues.
.3DS have the model converted into triangles instead of quads, so working with the model may not be as intended. Also, I don't think Carrara recognizes any shading domains and UV Mapping in this format (because there are a lot of .3ds versions, and Carrara uses/recognizes an older version of those specificiations).
Maya format can only be opened in Maya (I think, I know Carrara doesn't support it) and may be NURBS-type information.
Lightwave is good but not as universal as .obj, also Lightwave's format may contain features that Carrara doesn't support which may or may not be an issue.
Dxf is similar to .3ds but only very rarely has "normal" directions, shading domains, and UV mapping applied. Also, none of those features from this file-type are supported by Carrara.
AWBenson
--- In Carrara@(protected), "jgmmds" <jgmmds@(protected)> wrote: > Hi, > > I am about to buy a highly detailed aircraft model for a project I > am working on and was wondering what is the best format to get > it in to allow maximum compatiblity and flexibility (with respect to > shading and modifying the object). The model is available in 3d > studio, dxf, lightwave, maya, 3ds max and OBJ. I have Carrara 4 > Pro so I know which formats are supposed to come in, but would > like to know which ones actually work best. > > Thanks.
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