  | |  | VectorStyle | VectorStyle
2004-07-04 - By Carl Desmond
Back I don 't think that the outlines you are looking for will get any better with
Vectorstyle... Are you doing an animation or still? My best Vectorstyle
to-date is at
http://www.3dxtract.com/cfforum/viewmessages.cfm?Forum=8&Topic=229 check out
the mov file at the bottom of the thread. No outlines, but it illustrates a
good use for vectorstyle...
Thanks
Carl
On 7/4/04 5:55 AM, "bones3d_mac " <bones3d@(protected) > wrote:
> Is anyone uing VectorStyle for cel shading purposes?
>
> I 've been experimenting with C3 's TOON rendering engine and can create create
> semi-
> believable hand-drawn cel renderings, but there are some blaring issues with
> it that just
> aren 't adaquate enough for any serious usage, The main issues I 'm trying to
> get around,
> would be things like having outlines follow shading domains and being able to
> force
> outline rendering when an object overlaps itself at various angles. I 'd like
> to know if
> VectorStyle addresses these issues and if will do any worse renderings than
> the TOON
> engine is putting out now.
>
> My only other option seems to be to dismember each object and rendering all
> the
> foreground parts separate from the background parts to force a better
> outlining effect,
> then recombine the objects in a video editor using alpha channeling. (Which
> will be
> extremely tedious once my objects and scenes start becoming more complex.)
>
>
>
>
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