  | |  | Re: rendering wireframe question | Re: rendering wireframe question
2004-07-01 - By lmederos
Back Andrews
thx for the reply
not sure I get what you mean by doing a UV map in this case. The
model is a primitive or vertex object (sphere).
There is no map other than the edges of the object.
-- Luis
--- In Carrara@(protected), "Andrew " <awbenson99@(protected) > wrote:
> 1. You 'll need to use a UV map for this. Make a UV map that
> corresponds to the geometery of your model. (A screenshoot of the
> model in the UV editor is a good starting point.) Then make the
> inverse of that image for the transparency map. You should have
> something like a wireframe model in a normal render view.
>
> 2. When you render, pick a format that supports transparencies,
also,
> as a tip, consider increasing the quality of the output (either by
> having it render at 2x resolution, or modify it 's shadow/anti-
alias
> settings.)
>
>
> Hope that helps,
> AWBenson
>
>
> --- In Carrara@(protected), "lmederos " <luis@(protected) > wrote:
> > I am trying to render a scene to an image file (TIFF, GIF,
PNG...),
> > but I am stuck with two aspects:
> >
> > 1. I have a sphere that I want to render as wireframe;
everything I
> > have tried still renders the sphere as a smooth surface.
> >
> > 2. I would like the background to be transparent when I render
to
> an
> > image. Not sure how to do this...
> >
> > If anyone is willing to clarify on these I would appreciate it.
> >
> > Thx !!
> >
> > -- Luis
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