  | |  | Re: rendering wireframe question | Re: rendering wireframe question
2004-07-01 - By Andrew
Back 1. You 'll need to use a UV map for this. Make a UV map that
corresponds to the geometery of your model. (A screenshoot of the
model in the UV editor is a good starting point.) Then make the
inverse of that image for the transparency map. You should have
something like a wireframe model in a normal render view.
2. When you render, pick a format that supports transparencies, also,
as a tip, consider increasing the quality of the output (either by
having it render at 2x resolution, or modify it 's shadow/anti-alias
settings.)
Hope that helps,
AWBenson
--- In Carrara@(protected), "lmederos " <luis@(protected) > wrote:
> I am trying to render a scene to an image file (TIFF, GIF, PNG...),
> but I am stuck with two aspects:
>
> 1. I have a sphere that I want to render as wireframe; everything I
> have tried still renders the sphere as a smooth surface.
>
> 2. I would like the background to be transparent when I render to
an
> image. Not sure how to do this...
>
> If anyone is willing to clarify on these I would appreciate it.
>
> Thx !!
>
> -- Luis
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