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exporting help

exporting help

2004-07-01       - By Harvey White

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Reply:     1     2  

On Wed, 30 Jun 2004 22:25:14 -0700, you wrote:

>This request is actually touching on several issues I have, one of which I think may have been addressed earlier, without a way to solve it. I am modeling some objects (I know, I should just get Amapi, and avoid all this) and I accidentally added a keyframe, and kept building it, and used the sdame file to create other versions. So basically, I have a few finished models, but the finished version is a keyframe into the animation.
>
>Is there a way to get the timeline to start at the first keyframe, or I should say, can I somehow delete the begining of the animation, and the first keyfram will actually replace the start of the timeline (I realize I can render, or start an animation from this point) here 's the real problem... I need to export the model as a DXF, and when I do, no matter what keyframe I am on, it exports the starting point, and everything is messed up. I also noticed it seems the problem REALLY lies in master objects. It looks like only the objects that I created masters for, are the one 's really screwing up.

Best thing I can suggest, is that for the animations, you simply start
at a point where the animation is to your liking. That does not solve
the problem except on an animation, but that 's what it is.

I know of no way to fix this other than to take the keyframe that you
want to be first, then drag it as close as possible to the beginning.
THis might not work.... Then, the only thing I know to do is to change
each setting as needed. It 's really not a good solution at all, but
that 's what I 've had to do.

Harvey


>Sorry for the long description, I hope you can understand what is happening and help me. I have a feeling it is more a master object or master group I created that has keyframes in it, rather than just an animation keyframe issue.
>Thanks,
>Greg
>
>
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