Mailing List
Home
Flash Pro
Extending Flash
Flash Macromedia Developer
Subjects
Firework Effect
setInterval bug identified and fixed
setInterval bug identified and fixed
ScrollPane component doesn 't auto update
Help: MX 2004 How to script a print button to print the entire sli
Event Dispatcher between classes
memory management removeMovieClip /
MX2004 Dataset itemClassName
Order of events per frame
XML to Object help
Textfield prototype question
Flash and QuickTime VR
Reading and displaying RSS feeds in Flash MX
Flash MX 2004 Sucks
AW: [Flashcoders] Switch/Case vs If/else
AW: [Flashcoders] Switch/Case vs If/else
Flash Interface with 10mb xml file
Web Service Results
Listener Object 's best practice
 
Search:  
Power your search with and, or, +, -, or "some phrase" operators.
Re: Transparent Label Problem - Solved

Re: Transparent Label Problem - Solved

2004-06-30       - By ccoles_avengers

 Back
Reply:     1     2     3  

Hi Doug,

--- In Carrara@(protected), "onelistdrs " <ds-mail@(protected) > wrote:
> --- In Carrara@(protected), "ccoles_avengers " <ccoles_shado@(protected) >
> wrote:
> > Hi Craig, >
> > Don 't know if you are working off of my Decal Shader tutorial from
> > this month 's edition of 3dXtract magazine or not, but if so, there
> is > a way to do decals on glass. If you follow the
> tutorial......snip > > Picture of Glass with Opaque Decal - >
> <http://groups.yahoo.com/group/Carrara/files/CC_CS3_Files/glass_w_deca
> l.jpg >
> > Claudia > "Selocic " > ....snip
>
> Claudia,
>
> I 've been unable to see the .jpg file on Yahoo (it refuses to open or
> download...other of your .jpgs are fine)...but think I have the idea
> OK and I did follow the 3dXtract tut OK.


Let me know if this works better:

<http://groups.yahoo.com/group/Carrara/files/CC_CS3_Files/glassdecal.jpg >


>
> Is it fair to assume, using the correct/matching "decal " and "matte "
> files...that a partly transparent "decal " on partly
> transparent "glass " will work OK? (i.e. see thru both...and thru a
> partly transparent "liquid " inside the bottle)


If I am understanding your question properly, you can use a mixer
operator in the Transparency channel, with Source 1 being your
inverted matte and source 2 being the color white at 100%, if you use
a value blender, you should be able to achieve the amount of
tranparency you need:

<http://groups.yahoo.com/group/Carrara/files/CC_CS3_Files/glassdecaltrans1.jpg >


>
> I often see labels that have "clear " portions on a semi-transparent
> plastic bottle....like a plastic bottle of dish soap.


I don 't have time to whip one up right now, but I believe that would
be resolved by the creating your matte in a 2D paint program with
certain greyscale values for the portions of your image that you want
semi-transparent, opaque, or full transparent.


>
> I 'm also remembering true "decals " placed on plastic airplane models
> where the "transparent " part of the decal can be seen because it is
> physically there....and duplicating that effect in Carrara is
> possible? ...just follow your tut? or are there any other "gotcha 's "?


Doug, can I ask a personal question here...were you an all-star
baseball pitcher back in High School, because you 're sure throwing me
some curve balls today! [aw...just teasing ;)] Actually, I think this
is possible as well.

You need to manipulate the Opacity Mask in such a way to achieve this.
Use a mixer operator with the matte as a blender. Then in Source
1, use a value of 20% while in Source 2, use a Value of 100% and you
should see your square outline as semi-transparent while your decal
remains opaque:

Plastic ball model with decal and semi-transparent edges -

<http://groups.yahoo.com/group/Carrara/files/CC_CS3_Files/balldecaltrans1.jpg >

[ hehe - that was my curve ball back to you. ;) ]

If you want one of those "fancy " decals with plastic see-through edges
that follow the contours of the decal itself (that is to say, not just
a square one), then you have to create your matte in a 2D paint
program in such a way with greyscale values where absolute black will
be the background while the edges of the decal will be some
shade/value of grey.

Phew! Well, hope that helps. Stay tuned for some more interesting,
out-of-the-box effects with decal shaders in the upcoming edition of
3dXtract. I 'm putting the final touches on it even as I type.

Cheers.

Claudia
"Selocic "
- 3D: when 'Flat ' just isn 't good enough! -




>
> Doug.S



-- ---- ---- ---- ------ Yahoo! Groups Sponsor -- ---- ---- ---- --~-- >
Yahoo! Domains - Claim yours for only $14.70
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/_iFolB/TM
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----~- >

Welcome Yahoo Members!
SPECIAL OFFER
Go to this link for more details.
http://www.eovia.com/offers/yahooForum.jsp





Yahoo! Groups Links

<* > To visit your group on the web, go to:
http://groups.yahoo.com/group/Carrara/

<* > To unsubscribe from this group, send an email to:
Carrara-unsubscribe@(protected)

<* > Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/