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RE: [ExtendFlash] adding muliple lines of AS script using
   JSFL(continued from

RE: [ExtendFlash] adding muliple lines of AS script using
   JSFL(continued from

2004-05-27       - By John Grden

 Back
Reply:     1     2  

Hey Andrew, don't know if it's the same issue, but I just worked through the
same issue with Sharon and here's the note on live docs:

http://livedocs.macromedia.com/flash/mx2004/main/wwhelp/wwhimpl/js/html/wwhelp
.htm?href=item.htm#120539

basically, I had to use "\\n" for line breaks.

John Grden
Senior Flash Developer
Macromedia Certified Flash MX Designer
Blitz Digital Studios

[e] John@(protected)
[c] 714.326.7211
[b] 818.762.6888 x207
[w] www.BlitzDS.com

[a] Blitz DS
??? 11336 Camarillo Street
??? Suite 200
??? North Hollywood, CA 91602

> -- --Original Message-- --
> From: Extendflash-bounces@(protected) [mailto:Extendflash-
> bounces@(protected)] On Behalf Of Andrew Chew
> Sent: Thursday, May 27, 2004 9:18 AM
> To: Extending Flash
> Subject: RE: [ExtendFlash] adding muliple lines of AS script using
> JSFL(continued from archive)
>
> Anyone had errors using MMExecute in a windowSWF to place ActionScript
> on a frame in a movie?
>
> Where "actionScriptTF" is an instance of the text area component that is
> used to input the ActionScript from a windowSWF, here is the code that
> places this input in the movie:
>
> MMExecute("fl.getDocumentDOM().getTimeline().layers[0].frames[0].actionS
> cript += '"+actionScriptTF.text+"';");
>
> I keep getting the error "unterminated string literal" when the pasted
> code has a line break. No error when the input has no line break. I'm
> not finding a workaround.
>
> Any ideas? Thanks in advance!
>
>
> -- --Original Message-- --
> From: Sharon Selden [mailto:sselden@(protected)]
> Sent: Monday, May 24, 2004 11:17 PM
> To: 'Extending Flash'
> Subject: RE: [ExtendFlash] adding muliple lines of AS script using JSFL
> (continued from archive)
>
> Got it!!
>
> This is why I hate putting JS code directly into MMExecute...converting
> code
> to a strings is a royal pain in the ... um ... butt.
>
>
> The weirdness with any suppressed character is that MMExecute takes a
> string
> and then hands it off to the JS Interpreter, which converts it to JS
> code.
> In the case of the new line character, you want it to retain it's type
> of
> string. In other words, when it gets to  the JS interpreter, the
> interpreter
> sees the "\n" as a literal new line character. It then inserts a line
> break
> in your code, causing it to throw an error. You have to double suppress
> it.
>
>
> Try this in your ActionScript code:
> linebreak = "\"\\n\"";
>
> -
> sharon
>
> > -- --Original Message-- --
> > From: Extendflash-bounces@(protected)
> > [mailto:Extendflash-bounces@(protected)]On Behalf Of John Grden
> > Sent: Monday, May 24, 2004 9:22 PM
> > To: Extending Flash
> > Subject: [ExtendFlash] adding muliple lines of AS script using JSFL
> > (continued from archive)
> >
> >
> > I saw the posts about using \n for a return, and I had
> > originally tried
> > this, but when ever I add it in, flash throws an error.  If I
> > remove the
> > returns, no error.  I also tried chr(13) and chr(10) and of course it
> > failed.
> >
> >
> >
> > Any clues as to what I'm missing?
> >
> >
> >
> > Code (basically):
> >
> >
> >
> > private function buildAS(AS:String):Void
> >
> > {
> >
> > //...
> >
> > sAS += AS + "\n";
> >
> > //...
> >
> > }
> >
> >
> >
> > public function writeAS():Void
> >
> > {
> >
> > var iLayer:Number > > MMExecute("fl.getDocumentDOM().getTimeline()
.addNewLayer(\"aud
> > ioCode\",
> > \"normal\", true);");
> >
> >
> >
> >       sAS = "";
> >
> >       buildAS("function runMe()");
> >
> >       buildAS("{");
> >
> >       buildAS("   for(var x:Number=0;x<array.length;x++)");
> >
> >       buildAS("   {");
> >
> >       buildAS("         trace(x);");
> >
> >       buildAS("   }");
> >
> >       buildAS("}");
> >
> >       _global.view("sAS", sAS);
> >
> >       MMExecute("fl.getDocumentDOM().getTimeline().layers[" + iLayer +
> > "].frames[0].actionScript = \"" + sAS + "\";");
> >
> > }
> >
> >
> >
> > Tells me "a javascript error occurred"
> >
> >
> >
> > John Grden
> >
> > Senior Flash Developer
> >
> > Blitz Digital Studios
> >
> >
> >
> > [e] John@(protected)
> >
> > [c] 714.326.7211
> >
> > [b] 818.762.6888 x207
> >
> > [w] www.BlitzDS.com
> >
> >
> >
> > [a] Blitz DS
> >
> >     11336 Camarillo Street
> >
> >     Suite 200
> >
> >     North Hollywood, CA 91602
> >
> >
> >
> > > -- --Original Message-- --
> >
> > > From: Extendflash-bounces@(protected) [mailto:Extendflash-
> >
> > > bounces@(protected)] On Behalf Of John Grden
> >
> > > Sent: Monday, May 24, 2004 10:27 AM
> >
> > > To: Extending Flash
> >
> > > Subject: RE: [ExtendFlash] loading Custom SWF interface in Flash IDE
> >
> > >
> >
> > > Absolutely:
> >
> > >
> >
> > > When I load the interface, I iterate through the library looking for
> > all
> >
> > > sounds using itemType property of the item object.  As I
> > find a sound,
> > I
> >
> > > create another row in the grid, update a global object for
> > sounds etc.
> >
> > >
> >
> > > Now, I noticed that when I trace out the length of the library, it's
> >
> > > exponentially larger as I add more items to it. Is this correct?
> >
> > >
> >
> > > I'm assuming the slow down is directly related to the
> > number of items
> > in
> >
> > > the library.  But I'm concerned that the way I'm building my global
> > object
> >
> > > might be the problem as well.  When a sound is found, I make 5
> > different
> >
> > > MMExecute calls to grab variable information about the sound object.
> > So,
> >
> > > I'm wondering 3 things:
> >
> > >
> >
> > > 1.  I haven't tried it, but should I just initialize my object with
> > the
> >
> > > item object? (IE:  myGlobal_obj["sound_0"] = ...library.items[x] )
> >
> > >
> >
> > > 2.  How much of a performance issue is it when using MMExecute?
> >
> > >
> >
> > > 3.  Is there a performance advantage to utilizing a JSFL script over
> >
> > > making MMExecute calls?
> >
> > >
> >
> > > Thanks for your help and time Sharon, I really appreciate it
> >
> > >
> >
> > > John Grden
> >
> > > Senior Flash Developer
> >
> > > Blitz Digital Studios
> >
> > >
> >
> > > [e] John@(protected)
> >
> > > [c] 714.326.7211
> >
> > > [b] 818.762.6888 x207
> >
> > > [w] www.BlitzDS.com
> >
> > >
> >
> > > [a] Blitz DS
> >
> > >     11336 Camarillo Street
> >
> > >     Suite 200
> >
> > >     North Hollywood, CA 91602
> >
> > > > -- --Original Message-- --
> >
> > > > From: Extendflash-bounces@(protected) [mailto:Extendflash-
> >
> > > > bounces@(protected)] On Behalf Of Sharon Selden
> >
> > > > Sent: Sunday, May 23, 2004 1:05 AM
> >
> > > > To: 'Extending Flash'
> >
> > > > Subject: RE: [ExtendFlash] loading Custom SWF interface
> > in Flash IDE
> >
> > > >
> >
> > > > Can you be more specific about what you are trying to do?
> > In general
> > one
> >
> > > > would have to iterate over all the items in the library. But
> > depending
> >
> > > on
> >
> > > > what specifically you are trying to do there might be a more
> > efficient
> >
> > > way
> >
> > > > to do it.
> >
> > > > -
> >
> > > > sharon
> >
> > > >
> >
> > > > > -- --Original Message-- --
> >
> > > > > From: Extendflash-bounces@(protected)
> >
> > > > > [mailto:Extendflash-bounces@(protected)]On Behalf Of John
> > Grden
> >
> > > > > Sent: Saturday, May 22, 2004 10:05 PM
> >
> > > > > To: Extending Flash
> >
> > > > > Subject: RE: [ExtendFlash] loading Custom SWF interface in Flash
> > IDE
> >
> > > > >
> >
> > > > >
> >
> > > > > Yes, that does help Sharon!
> >
> > > > >
> >
> > > > > I had looked at that example, but for some reason (maybe
> >
> > > > > impatience), I couldn't find out where/how it was loaded from
> >
> > > > > the commands menu.  I located something in the archives for a
> >
> > > > > batching process that was a perfect little example.
> >
> > > > >
> >
> > > > > One thing I could really use is a tutorial/info on itterating
> >
> > > > > through the library efficiently.  Right now, it seems to take
> >
> > > > > a while with the initial load and I'm wondering if there are
> >
> > > > > known better ways to go about it etc.   Do you have anything
> >
> > > > > out there that goes working with the library?
> >
> > > > >
> >
> > > > > Thanks for your help, much appreciated,
> >
> > > > > John
> >
> > > > >
> >
> > > > > __ ____ ____ ____ ____ ____ ____
> >
> > > > >
> >
> > > > > From: Extendflash-bounces@(protected) on behalf of Sharon
> > Selden
> >
> > > > > Sent: Sat 5/22/2004 10:00 PM
> >
> > > > > To: 'Extending Flash'
> >
> > > > > Subject: RE: [ExtendFlash] loading Custom SWF interface in Flash
> > IDE
> >
> > > > >
> >
> > > > >
> >
> > > > >
> >
> > > > > Don't know if this is what you're looking for but it may help:
> >
> > > > > go to help >. samples > Building custom panels with the
> >
> > > > > Extensibility API
> >
> > > > >
> >
> > > > > I would advise though that instead of placing your JS code in
> >
> > > > > a big string
> >
> > > > > and sending it through MMExecute, you put it in a separate
> >
> > > > > jsfl and call it
> >
> > > > > using MMExecute("fl.runscript(\"myScript.jsfl\")");
> >
> > > > >
> >
> > > > > that example was written before we had implemented the
> >
> > > > > runScript command.
> >
> > > > >
> >
> > > > > Hope that helps,
> >
> > > > > sharon
> >
> > > > >
> >
> > > > > > -- --Original Message-- --
> >
> > > > > > From: Extendflash-bounces@(protected)
> >
> > > > > > [mailto:Extendflash-bounces@(protected)]On Behalf Of John
> > Grden
> >
> > > > > > Sent: Saturday, May 22, 2004 9:20 PM
> >
> > > > > > To: Extendflash@(protected)
> >
> > > > > > Subject: [ExtendFlash] loading Custom SWF interface
> > in Flash IDE
> >
> > > > > >
> >
> > > > > >
> >
> > > > > > I've figured out how to load a custom interface via
> >
> > > > > > "insert/timeline effects/..." but I know there HAS to be a
> >
> > > > > > way to load one without having to select a movie clip on
> >
> > > > > > stage and so forth.
> >
> > > > > >
> >
> > > > > > Has anyone any info on this?  Tutorials? Sites that go over
> >
> > > > > > the specifics of designing a custom interface?
> >
> > > > > >
> >
> > > > > > Thanks for your help,
> >
> > > > > >
> >
> > > > > > John Grden
> >
> > > > > > Senior Flash Developer
> >
> > > > > > BlitzDS.com
> >
> > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> >
> > > > > > Extendflash mailing list
> >
> > > > > > Extendflash@(protected)
> >
> > > > > >
> > http://flashguru.co.uk/mailman/listinfo/extendflash_flashguru.co.uk
> >
> > > > > >
> >
> > > > >
> >
> > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> >
> > > > > Extendflash mailing list
> >
> > > > > Extendflash@(protected)
> >
> > > > >
> > http://flashguru.co.uk/mailman/listinfo/extendflash_flashguru.co.uk
> >
> > > > >
> >
> > > > >
> >
> > > > >
> >
> > > >
> >
> > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> >
> > > > Extendflash mailing list
> >
> > > > Extendflash@(protected)
> >
> > > >
> > http://flashguru.co.uk/mailman/listinfo/extendflash_flashguru.co.uk
> >
> > >
> >
> > >
> >
> > >
> >
> > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> >
> > > Extendflash mailing list
> >
> > > Extendflash@(protected)
> >
> > > http://flashguru.co.uk/mailman/listinfo/extendflash_flashguru.co.uk
> >
> >
> >
> > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> > Extendflash mailing list
> > Extendflash@(protected)
> > http://flashguru.co.uk/mailman/listinfo/extendflash_flashguru.co.uk
> >
>
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>
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