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Re: Help with wood texture maps

Re: Help with wood texture maps

2004-04-23       - By K.C. Teis

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Reply:     1     2     3     4     5     6     7  

Hi Claudia,
I really appreciate you taking the time to help me out. Once I get more
versed in the application I will be sure to return the favor to others
that may need assistance ;-) So I have created a page that detail what
I am tasked to do please check it out and let me know if you have any
questions. You can view this at my site
http://www.fatcatdesign.com/carrara/

Thanks,
K.C.

P.S.
Your wood looks awesome you nailed it!


On Apr 23, 2004, at 5:14 PM, ccoles_avengers wrote:

> Hi K.C.
>
>  It's hard for me to envision exactly what your problem is, but one
>  piece of advice is to make sure that you are using the "seamless"
>  feature along with the "tile" feature for your texture maps.? I have
>  uploaded two images containing natural wood texture maps that use
>  these features and they bascially look "natural".
>
>  1)
> http://groups.yahoo.com/group/Carrara/files/
> Carrara%20Files_Images%20%20-%20CC/wood1.jpg
>
>
>  2)
> http://groups.yahoo.com/group/Carrara/files/
> Carrara%20Files_Images%20%20-%20CC/wood2.jpg
>
>
>  Also, make sure you are using appropriate shinniness/highlight/bump
>  channel values.?
>
>  Do you mind posting some images of your problem?? That would give me
>  and others an idea of what you are looking for.
>
>  Cheers.
>
>  Claudia
>  "Selocic"
>  (a newbie)
>
>
>  --- In Carrara@(protected), "roccomcsocco" <kc@(protected)> wrote:
>  > Hi everyone,
>  > I am brand new to Carrara and really like what I have seen so far
>  but I am
>  > having some difficutly in producing convincing wood. I need to
>  create interiors
>  > to elevator cabs and some of the materials they offer are all sorts
>  of different
>  > woods. I am using texture maps because they have some wods such as
>  > birdseye maple that I can't seem to reproduce using the procedural
>  blends.
>  > The problem that I have is when I repeat the texture map it creates
>  a repeating
>  > patten down the wall of the cab. Is there something that I can do to
>  stop this
>  > from happening and yet maintain the proper scale so the wood looks
>  real.
>  > Better yet does anyone have or know of some procedural shaders that
>  offer
>  > exotic woods?
>  >
>  > Thanks for your help in advance,
>  > K.C.
>
>
>
> Special $30 OFF transposer until April 16, 2004.
>
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>
>
>
>
>
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