Shader Ops (Brightness) kills my mov keyframe 2004-04-16 - By Eric Winemiller
Back Holly, Looks like you found a bug. If figured out the problem and it will be corrected in the next Shader Ops update. To get the same effect, you could multiply the texture by Carrara's built in Scale shader. If you need a more specific sample, let me know. Thanks, Eric Winemiller Digital Carvers Guild 3D plug-ins for Carrara http://digitalcarversguild.com
-- -- Original Message -- -- From: "hdaggers2000" <hdaggers@(protected)> To: <Carrara@(protected)> Sent: Friday, April 16, 2004 1:49 PM Subject: [Carrara] Shader Ops (Brightness) kills my mov keyframe
> I'm making an animation of a TV with a mov as the screen > shader, blending it with ScanLines for interlace flicker, but after > adding Shader Ops Brightness to boost the overall brightness I > lose the end-of-mov keyframe. Then the shader doesn't animate. > In the timeline, nothing shows after the Brightness shader so I > can't add or adjust the mov's keyframe (or any other keyframe > after Brightness). > > Is there a simple solution? Create two shaders that animate and > merge them together in a third shader on the object somehow? > > Thanks for any help. > > holly
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