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Re: C3 Animation problem

Re: C3 Animation problem

2004-04-14       - By whkguamusa

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Reply:     1     2     3     4     5  


My take:

As with most Carrara users some times you can stubbornly spend more
time than is profitable just to figure out how to do it in C - even
when a faster solution could be had using something else.

Harvey's formula idea sounds like an elegant way to get what you need.
With my math skills I have to rely on brute force animation to get it
done.

With that in mind here is one way to crack that nut that might be
more trouble than its worth.
But... once you've got all the issues worked out it could be a fast
way to do future projects that need a similar effect.

Feed an animated height map to an Anything Grooves modifier applied
to your conveyer belt.
You can even use Carrara to make the map.
I hacked out this sample in about 30 minutes (from making the map to
rendering the moving belt).
http://groups.yahoo.com/group/Carrara/files/c-belt.mov

(I think I flipped the normals on one section but the over all effect
is still there)
Timing could be tricky but since you are making your own height map
you would have a lot of options for control.


wayne k
guam usa

could be used for animated tank or dozer tread too.






--- In Carrara@(protected), cdavis@(protected) wrote:
>
>
>
>
>
> Hello,
>
> I'm looking for some suggestions on repeating a set of key frames
some how.
>
> I uploaded a video titled "C2 Animation" to the files section.
>
> Here's the problem:
> I'm creating an animation of a machine with a conveyor chain (like a
> bicycle chain but wide like a conveyor and colored red....see
uploaded
> animation), I have animated every link in the chain with key frames
but the
> links only move 1 full link length. Now in the past I would have
used the
> REPEAT command but that is broken in C3, my alternative would be to
use the
> oscillate tweener but that limits me to only 20 cycles so in
reality my
> chain would only move 21 link lengths. Does anyone have any ideas
on a work
> around for that?
>
> One other problem, if you use the oscillate tweener between 2 key
frames
> lets say you have a key at 1 second and another at 4 seconds and
you set
> that to oscillate 20 times. Now you have another object that you
want timed
> with the first one but the key frames are between 2 seconds and 3
seconds.
> How do you get those two objects to repeat 50 cycles in time with
one
> another with out using REPEAT (since it is broken)? Correct me if I
am
> wrong but the oscillate tweener won't work here either because the
key
> frames of the two objects aren't starting or ending at the same
time.
>
> Thank you
>
> Todd Davis
> Product Designer
> Research & Development
> Douglas Machine, Inc.
> www.douglas-machine.com



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