  | | | Quick question: 1:1 scaling on bitmap fill transform | Quick question: 1:1 scaling on bitmap fill transform 2004-03-17 - By Scott Bilas
Back There has to be an easy way to do this that I'm missing. Using Flash MX 2004 here.
** I want to tile a bitmap in a rectangle without scaling the bitmap at all **
If I choose a bitmap fill and draw a rect, the bitmap tiles into the rect, but at a very small scale. It appears to be the same scale as the little preview window on the palette. Strange!
If I click a different bitmap and back to my original choice on the palette with the rect still selected, it fills the rect with a single tile of the bitmap stretched to fit.
I can go to the fill transform tool and scale down the bitmap so a single tile is the same size as the original bitmap, but it's not exact. I need it to be exact.
Can anyone help me with this? I swear there's a property box somewhere I'm missing. If there was just a dialog where I could type in the parameters of the fill transform...
Thanks very much in advance,
Scott Bilas Oberon Media
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