  | | Re: [Flashcoders] memory/performance implications of complex
drawings | Re: [Flashcoders] memory/performance implications of complex
drawings 2004-03-17 - By FODOR
Back Hi,
It definitely worth a try. I am currently working on a project, a floor plan "player" which load the coordinates of each shape from a cad plan and traces + fill in about 1200 boxes + associate 1 dynamic textfield for each. It is pretty clean, is lighter/faster than loading an Illustrator exported vector plan, and gives at the end a very large plan which remains easy to drag/zoom without hanging up. If that can answer part of the question... ;-)
(17/03/04 4:12) Carl-Alexandre Malartre wrote:
> I'd suggest you do what I always forget to do: a simple test. > > I suggest you make a quick test with some loops and post its results! > > Scaling a movie clip is still good for some work, depends on the situation. > > Thank You > Carl-Alexandre Malartre > Rich Internet Applications Developer > NetMaths.net > > > -- --Message d'origine-- -- > De?: tech lists [mailto:techlists@(protected)] > Envoy??: 16 mars 2004 19:41 > ??: flashcoders@(protected) > Objet?: [Flashcoders] memory/performance implications of complex drawings > > All, > > I'm working on an RIA that's supposed to produce complex graphs and charts > of mathematical simulations. Prior to Flash MX, we simulated the segments of > a line chart by scaling movie clips. Now that MX supports drawing, I'd like > to use that method instead. > > Here's my question: > > Producing complex graphs with Flash 5 didn't work so well, since a > complicated graph could require hundreds (even thousands) of seperate movie > clips to represent all the line segments. Older PCs simply couldn't handle > the load. > > So, how does Flash handle complicated drawings, with thousands of drawn > lines? My naive understanding suggests that line drawings are less > processor-intensive, since, unlike movie clips, lines aren't objects. Is > this true? Are there any limitations to the number of line segments, curves, > or fills that Flash can draw onscreen at once? > > Many thanks in advance for any advice or insights! > > Cheers, > Matt Stuehler > > > > > > =-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- > Supported by Fig Leaf Software > =-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- > Be sure to check the archives and the wiki: > http://chattyfig.figleaf.com/ > =-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- > http://chattyfig.figleaf.com/cgi-bin/ezmlm-cgi?1:mss:107160 > =-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- > To unsubscribe send a blank e-mail to: > Normal Mode: flashcoders-unsubscribe@(protected) > Digest Mode: flashcoders-digest-unsubscrive@(protected) > > > > > =-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- > Supported by Fig Leaf Software > =-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- > Be sure to check the archives and the wiki: > http://chattyfig.figleaf.com/ > =-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- > http://chattyfig.figleaf.com/cgi-bin/ezmlm-cgi?1:mss:107164 > =-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- > To unsubscribe send a blank e-mail to: > Normal Mode: flashcoders-unsubscribe@(protected) > Digest Mode: flashcoders-digest-unsubscrive@(protected) >
-- ---- ---- ---- ---- ---- ---- ---- ---- Pascal FODOR
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=-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- Supported by Fig Leaf Software =-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- Be sure to check the archives and the wiki: http://chattyfig.figleaf.com/ =-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- http://chattyfig.figleaf.com/cgi-bin/ezmlm-cgi?1:mss:107177 =-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- To unsubscribe send a blank e-mail to: Normal Mode: flashcoders-unsubscribe@(protected) Digest Mode: flashcoders-digest-unsubscrive@(protected)
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